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29 lines
1.3 KiB
29 lines
1.3 KiB
package cx.sfy.TheBridge.menus;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import cx.sfy.TheBridge.Main;
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import cx.sfy.TheBridge.utils.ItemBuilder;
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public class ShopMenu {
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Main plugin;
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public ShopMenu(Main plugin) {
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this.plugin = plugin;
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}
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public void openShopMenu(Player p) {
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Inventory inv = Bukkit.getServer().createInventory(null, plugin.getConfig().getInt("shop.size"), plugin.getLang().get("shop.title"));
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ItemStack glass = ItemBuilder.item(Material.valueOf(plugin.getConfig().getString("shop.glass.icon")), plugin.getConfig().getInt("shop.glass.amount"), (short)plugin.getConfig().getInt("shop.glass.data"), plugin.getLang().get("shop.glass.nameItem"), plugin.getLang().get("shop.glass.loreItem"));
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ItemStack close = ItemBuilder.item(Material.valueOf(plugin.getConfig().getString("shop.close.icon")), plugin.getConfig().getInt("shop.close.amount"), (short)plugin.getConfig().getInt("shop.close.data"), plugin.getLang().get("shop.close.nameItem"), plugin.getLang().get("shop.close.loreItem"));
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inv.setItem(plugin.getConfig().getInt("shop.glass.slot"), glass);
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inv.setItem(plugin.getConfig().getInt("shop.close.slot"), close);
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p.openInventory(inv);
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}
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}
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