forked from stefatorus/LagAssist
Stefatorus
4 years ago
commit
533fa4fa5e
87 changed files with 11156 additions and 0 deletions
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<?xml version="1.0" encoding="UTF-8"?> |
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<classpath> |
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<classpathentry including="**/*.java" kind="src" output="target/classes" path="src"> |
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<attributes> |
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<attribute name="optional" value="true"/> |
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<attribute name="maven.pomderived" value="true"/> |
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"> |
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<attributes> |
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<attribute name="maven.pomderived" value="true"/> |
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</attributes> |
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</classpathentry> |
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<classpathentry kind="lib" path="W:/Minecraft Versions/Paper-1.13.2-b624.jar"/> |
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<classpathentry kind="lib" path="W:/Minecraft Versions/Paper-1.12.2-b1618.jar"/> |
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<classpathentry kind="lib" path="W:/Minecraft Versions/PaperSpigot-1.8.8-R0.1-SNAPSHOT-latest.jar"/> |
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<classpathentry kind="lib" path="W:/Minecraft Versions/Spigot-1.15.jar"/> |
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<classpathentry kind="lib" path="W:/Custom Plugins/Vault.jar"/> |
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<classpathentry kind="output" path="target/classes"/> |
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</classpath> |
@ -0,0 +1,6 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<project version="4"> |
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<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" project-jdk-name="1.8" project-jdk-type="JavaSDK"> |
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<output url="file://$PROJECT_DIR$/out" /> |
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</component> |
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</project> |
@ -0,0 +1,8 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<project version="4"> |
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<component name="ProjectModuleManager"> |
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<modules> |
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<module fileurl="file://$PROJECT_DIR$/AdvancedLagAssist.iml" filepath="$PROJECT_DIR$/AdvancedLagAssist.iml" /> |
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</modules> |
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</component> |
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</project> |
@ -0,0 +1,276 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<project version="4"> |
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<component name="ChangeListManager"> |
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<list default="true" id="f3864c36-1f03-4c67-bc03-97e16bf3c609" name="Default Changelist" comment="" /> |
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<ignored path="$PROJECT_DIR$/target/classes/" /> |
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<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" /> |
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<option name="SHOW_DIALOG" value="false" /> |
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<option name="HIGHLIGHT_CONFLICTS" value="true" /> |
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" /> |
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<option name="LAST_RESOLUTION" value="IGNORE" /> |
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</component> |
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<component name="FUSProjectUsageTrigger"> |
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<session id="1423070445"> |
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<usages-collector id="statistics.lifecycle.project"> |
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<counts> |
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<entry key="project.closed" value="1" /> |
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<entry key="project.open.time.4" value="1" /> |
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<entry key="project.opened" value="1" /> |
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</counts> |
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<usages-collector id="statistics.file.extensions.edit"> |
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<counts> |
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<entry key="java" value="7" /> |
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<usages-collector id="statistics.file.types.edit"> |
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<counts> |
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<entry key="JAVA" value="7" /> |
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<usages-collector id="statistics.file.extensions.open"> |
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<counts> |
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<entry key="java" value="5" /> |
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<usages-collector id="statistics.file.types.open"> |
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<counts> |
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<entry key="JAVA" value="5" /> |
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<leaf> |
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<file pinned="false" current-in-tab="true"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/Reflection.java"> |
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<state relative-caret-position="782"> |
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</entry> |
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</file> |
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<file pinned="false" current-in-tab="false"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/ServerPackage.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
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<state relative-caret-position="68"> |
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</entry> |
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</file> |
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<file pinned="false" current-in-tab="false"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/Main.java"> |
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</file> |
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<file pinned="false" current-in-tab="false"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/PacketHandler.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
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<state relative-caret-position="68"> |
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<caret line="9" column="13" selection-start-line="9" selection-start-column="13" selection-end-line="9" selection-end-column="13" /> |
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</state> |
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</provider> |
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</entry> |
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</file> |
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<file pinned="false" current-in-tab="false"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/PacketMain.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
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<state relative-caret-position="170"> |
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<caret line="19" column="75" selection-start-line="19" selection-start-column="32" selection-end-line="19" selection-end-column="75" /> |
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</state> |
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</provider> |
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</entry> |
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</file> |
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<file pinned="false" current-in-tab="false"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/maps/TpsRender.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
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<state relative-caret-position="119"> |
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<caret line="18" column="36" lean-forward="true" selection-start-line="18" selection-start-column="36" selection-end-line="18" selection-end-column="36" /> |
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</state> |
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</provider> |
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</entry> |
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</file> |
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</leaf> |
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</component> |
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<component name="IdeDocumentHistory"> |
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<option name="CHANGED_PATHS"> |
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<list> |
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<option value="$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/Reflection.java" /> |
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</list> |
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</option> |
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</component> |
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<component name="ProjectFrameBounds" extendedState="6"> |
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<option name="x" value="260" /> |
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<option name="y" value="20" /> |
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<option name="width" value="1400" /> |
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<option name="height" value="1000" /> |
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</component> |
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<component name="ProjectView"> |
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<navigator proportions="" version="1"> |
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<foldersAlwaysOnTop value="true" /> |
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</navigator> |
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<panes> |
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<pane id="ProjectPane"> |
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<subPane> |
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<expand> |
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<path> |
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<item name="AdvancedLagAssist" type="b2602c69:ProjectViewProjectNode" /> |
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<item name="AdvancedLagAssist" type="462c0819:PsiDirectoryNode" /> |
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</path> |
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<path> |
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<item name="AdvancedLagAssist" type="b2602c69:ProjectViewProjectNode" /> |
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<item name="AdvancedLagAssist" type="462c0819:PsiDirectoryNode" /> |
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<item name="src" type="462c0819:PsiDirectoryNode" /> |
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</path> |
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<path> |
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<item name="AdvancedLagAssist" type="b2602c69:ProjectViewProjectNode" /> |
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<item name="AdvancedLagAssist" type="462c0819:PsiDirectoryNode" /> |
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<item name="src" type="462c0819:PsiDirectoryNode" /> |
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<item name="LagAssist" type="462c0819:PsiDirectoryNode" /> |
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</path> |
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<path> |
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<item name="AdvancedLagAssist" type="b2602c69:ProjectViewProjectNode" /> |
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<item name="AdvancedLagAssist" type="462c0819:PsiDirectoryNode" /> |
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<item name="src" type="462c0819:PsiDirectoryNode" /> |
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<item name="maps" type="462c0819:PsiDirectoryNode" /> |
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</path> |
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<path> |
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<item name="AdvancedLagAssist" type="b2602c69:ProjectViewProjectNode" /> |
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<item name="AdvancedLagAssist" type="462c0819:PsiDirectoryNode" /> |
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<item name="src" type="462c0819:PsiDirectoryNode" /> |
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<item name="packets" type="462c0819:PsiDirectoryNode" /> |
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</path> |
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</expand> |
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<select /> |
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</subPane> |
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</pane> |
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<pane id="PackagesPane" /> |
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<pane id="Scope" /> |
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</panes> |
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</component> |
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<component name="RunDashboard"> |
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<option name="ruleStates"> |
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<list> |
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<RuleState> |
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<option name="name" value="ConfigurationTypeDashboardGroupingRule" /> |
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</RuleState> |
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<RuleState> |
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<option name="name" value="StatusDashboardGroupingRule" /> |
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</RuleState> |
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</list> |
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</option> |
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</component> |
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<component name="SvnConfiguration"> |
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<configuration /> |
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</component> |
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<component name="TaskManager"> |
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<task active="true" id="Default" summary="Default task"> |
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<changelist id="f3864c36-1f03-4c67-bc03-97e16bf3c609" name="Default Changelist" comment="" /> |
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<created>1540072256497</created> |
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<option name="number" value="Default" /> |
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<option name="presentableId" value="Default" /> |
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<updated>1540072256497</updated> |
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</task> |
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<servers /> |
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</component> |
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<component name="ToolWindowManager"> |
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<frame x="-8" y="-8" width="1936" height="1056" extended-state="6" /> |
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<layout> |
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<window_info id="Image Layers" /> |
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<window_info id="Designer" /> |
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<window_info id="UI Designer" /> |
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<window_info id="Capture Tool" /> |
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<window_info id="Favorites" side_tool="true" /> |
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<window_info active="true" content_ui="combo" id="Project" order="0" visible="true" weight="0.25" /> |
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<window_info id="Structure" order="1" side_tool="true" weight="0.25" /> |
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<window_info anchor="bottom" id="Version Control" show_stripe_button="false" /> |
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<window_info anchor="bottom" id="Terminal" /> |
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<window_info anchor="bottom" id="Event Log" side_tool="true" /> |
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<window_info anchor="bottom" id="Messages" weight="0.329718" /> |
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<window_info anchor="bottom" id="Message" order="0" /> |
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<window_info anchor="bottom" id="Find" order="1" /> |
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<window_info anchor="bottom" id="Run" order="2" /> |
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<window_info anchor="bottom" id="Debug" order="3" weight="0.4" /> |
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<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" /> |
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<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" /> |
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<window_info anchor="bottom" id="TODO" order="6" /> |
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<window_info anchor="right" id="Palette" /> |
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<window_info anchor="right" id="Theme Preview" /> |
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<window_info anchor="right" id="Capture Analysis" /> |
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<window_info anchor="right" id="Palette	" /> |
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<window_info anchor="right" id="Maven Projects" /> |
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<window_info anchor="right" id="Commander" internal_type="SLIDING" order="0" type="SLIDING" weight="0.4" /> |
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<window_info anchor="right" id="Ant Build" order="1" weight="0.25" /> |
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<window_info anchor="right" content_ui="combo" id="Hierarchy" order="2" weight="0.25" /> |
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</layout> |
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</component> |
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<component name="VcsContentAnnotationSettings"> |
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<option name="myLimit" value="2678400000" /> |
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</component> |
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<component name="editorHistoryManager"> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/PacketHandler.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
|||
<state relative-caret-position="68"> |
|||
<caret line="9" column="13" selection-start-line="9" selection-start-column="13" selection-end-line="9" selection-end-column="13" /> |
|||
</state> |
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</provider> |
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</entry> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/maps/TpsRender.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
|||
<state relative-caret-position="119"> |
|||
<caret line="18" column="36" lean-forward="true" selection-start-line="18" selection-start-column="36" selection-end-line="18" selection-end-column="36" /> |
|||
</state> |
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</provider> |
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</entry> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/Main.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
|||
<state relative-caret-position="197"> |
|||
<caret line="61" column="18" selection-start-line="61" selection-start-column="18" selection-end-line="61" selection-end-column="18" /> |
|||
</state> |
|||
</provider> |
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</entry> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/ServerPackage.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
|||
<state relative-caret-position="68"> |
|||
<caret line="4" column="12" selection-start-line="4" selection-start-column="12" selection-end-line="4" selection-end-column="12" /> |
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</state> |
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</provider> |
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</entry> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/PacketMain.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
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<state relative-caret-position="170"> |
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<caret line="19" column="75" selection-start-line="19" selection-start-column="32" selection-end-line="19" selection-end-column="75" /> |
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</state> |
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</provider> |
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</entry> |
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<entry file="file://$PROJECT_DIR$/src/cx/sfy/LagAssist/packets/Reflection.java"> |
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<provider selected="true" editor-type-id="text-editor"> |
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<state relative-caret-position="782"> |
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<caret line="83" lean-forward="true" selection-start-line="83" selection-end-line="83" /> |
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</state> |
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</provider> |
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</entry> |
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</component> |
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<component name="masterDetails"> |
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<states> |
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<state key="ProjectJDKs.UI"> |
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<settings> |
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<last-edited>1.8</last-edited> |
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<splitter-proportions> |
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<option name="proportions"> |
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<list> |
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<option value="0.2" /> |
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</list> |
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</option> |
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</splitter-proportions> |
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</settings> |
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</state> |
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</states> |
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</component> |
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</project> |
@ -0,0 +1,17 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<projectDescription> |
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<name>AdvancedLagAssist</name> |
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<comment></comment> |
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<projects> |
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</projects> |
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<buildSpec> |
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<buildCommand> |
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<name>org.eclipse.jdt.core.javabuilder</name> |
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<arguments> |
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</arguments> |
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</buildCommand> |
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</buildSpec> |
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<natures> |
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<nature>org.eclipse.jdt.core.javanature</nature> |
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</natures> |
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</projectDescription> |
@ -0,0 +1,8 @@ |
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PROJECT_NAME=LagAssist |
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RESET_ELAPSED_TIME=RESET_ELAPSED_TIME_ON_NEW_PROJECT |
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SHOW_ELAPSED_TIME=true |
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SHOW_FILE_NAME=true |
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SHOW_LANGUAGE_ICON=true |
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SHOW_PROJECT_NAME=true |
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USE_PROJECT_SETTINGS=false |
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eclipse.preferences.version=1 |
@ -0,0 +1,29 @@ |
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eclipse.preferences.version=1 |
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encoding//src/cx/sfy/LagAssist/MonTools.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/Monitor.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/Physics.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/Redstone.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/chunks/ChkAnalyse.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/chunks/ChkLimiter.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/chunks/ChkStats.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/chunks/ChunkGenerator.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/chunks/DynViewer.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/client/ClientMain.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/cmd/CommandListener.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/cmd/StatsAnalyse.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/gui/AdminGUI.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/gui/DataGUI.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/hoppers/HopperManager.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/logpurger/PurgerMain.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/minebench/Approximate.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/minebench/HTTPClient.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/minebench/SpeedTest.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/mobs/SmartMob.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/mobs/SpawnerMgr.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/packets/PacketMain.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/packets/Reflection.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/safety/SafetyManager.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/stacker/StackManager.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/superloader/SuperMain.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/updater/SmartUpdater.java=UTF-8 |
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encoding//src/cx/sfy/LagAssist/utils/WorldMgr.java=UTF-8 |
@ -0,0 +1,16 @@ |
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eclipse.preferences.version=1 |
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org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled |
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org.eclipse.jdt.core.compiler.codegen.methodParameters=do not generate |
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8 |
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org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve |
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org.eclipse.jdt.core.compiler.compliance=1.8 |
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org.eclipse.jdt.core.compiler.debug.lineNumber=generate |
|||
org.eclipse.jdt.core.compiler.debug.localVariable=generate |
|||
org.eclipse.jdt.core.compiler.debug.sourceFile=generate |
|||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error |
|||
org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled |
|||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error |
|||
org.eclipse.jdt.core.compiler.problem.forbiddenReference=warning |
|||
org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=warning |
|||
org.eclipse.jdt.core.compiler.release=disabled |
|||
org.eclipse.jdt.core.compiler.source=1.8 |
@ -0,0 +1,2 @@ |
|||
eclipse.preferences.version=1 |
|||
org.eclipse.ltk.core.refactoring.enable.project.refactoring.history=false |
@ -0,0 +1,4 @@ |
|||
activeProfiles= |
|||
eclipse.preferences.version=1 |
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resolveWorkspaceProjects=true |
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version=1 |
@ -0,0 +1,84 @@ |
|||
# _ _ _ |
|||
# | | /\ (_) | | |
|||
# | | __ _ __ _ / \ ___ ___ _ ___| |_ |
|||
# | | / _` |/ _` | / /\ \ / __/ __| / __| __| |
|||
# | |___| (_| | (_| |/ ____ \\__ \__ \ \__ \ |_ |
|||
# |______\__,_|\__, /_/ \_\___/___/_|___/\__| |
|||
# __/ | |
|||
# |___/ By Stefatorus |
|||
# |
|||
# This is the default configuration. I suggest using it as it is. |
|||
# If you need help configuring it, please add me on discord. |
|||
# DISCORD: Stefatorus#9382 |
|||
# |
|||
# The Client-Side tweaks offer a nice way to improve your player's experience. |
|||
# It offers ways to hide some laggy features in minecraft and thus simplify the game |
|||
# for the players, while the server still works as normally. |
|||
# |
|||
# NOTE: THE CLIENT-SIDE TWEAKS SHOULD WORK ON 1.8-1.13.1, BUT SOME FUTURE VERSIONS |
|||
# MAY NOT WORK OUT OF THE BOX. PLEASE CONTACT ME TO UPDATE THIS SYSTEM IF |
|||
# ANY PROBLEM ARISES. |
|||
settings: |
|||
# The client-side tweaks are currently experimental. They have been tested decently, |
|||
# but not against a large range of systems and minecraft versions. Please take care. |
|||
enabled: false |
|||
# Set the command that players will use to open the client-side optimizer. |
|||
command: "optimize" |
|||
# Set the permission required for players to be able to use the client optimizer. |
|||
permission: "lagassist.clientoptimize" |
|||
# The GUI name for the client-side optimizer. |
|||
gui-name: "&0&lPerformance Settings" |
|||
# The prefix of client-side optimizer messages. |
|||
prefix: "&c&lOptimize &e» &f" |
|||
|
|||
# The default cliet-side tweaks that will be enabled |
|||
defaults: |
|||
tnt: true |
|||
sand: true |
|||
particles: false |
|||
pistons: false |
|||
|
|||
language: |
|||
tnt: |
|||
name: "&cTNT Optimization" |
|||
lore: |
|||
- "&f" |
|||
- "&fHides TNT entities to greatly reduce lag when" |
|||
- "&fthere's a lot of TNT exploding at the same time" |
|||
- "&f" |
|||
sand: |
|||
name: "&eFalling Block Optimization" |
|||
lore: |
|||
- "&f" |
|||
- "&fHides sand entities to improve performance" |
|||
- "&fwhen there is a lot of sand falling around." |
|||
- "&f" |
|||
particle: |
|||
name: "&dParticle Optimization" |
|||
lore: |
|||
- "&f" |
|||
- "&fDisables server-side particles" |
|||
- "&fso the client doesn't have to render them." |
|||
- "&f" |
|||
piston: |
|||
name: "&8Piston Optimization" |
|||
lore: |
|||
- "&f" |
|||
- "&fDisables Piston Animations" |
|||
- "&fin order to optimize piston extensions." |
|||
- "&f" |
|||
toggleon: |
|||
name: "&aEnable this" |
|||
lore: |
|||
- "&f" |
|||
- "&fClick Here to enable this feature." |
|||
- "&f" |
|||
toggleoff: |
|||
name: "&cDisable this" |
|||
lore: |
|||
- "&f" |
|||
- "&fClick Here to disable this feature." |
|||
- "&f" |
|||
|
|||
# This allows the system to update the config if the plugin is updated. |
|||
version: 4 |
@ -0,0 +1,10 @@ |
|||
name: LagAssist |
|||
author: Stefatorus |
|||
version: 2.23.2 |
|||
api-version: 1.13 |
|||
description: LagAssist is an advanced anti-lag solution that allows server owners find and remove lag using multiple advanced and efficient methods. |
|||
main: cx.sfy.LagAssist.Main |
|||
softdepend: [Vault] |
|||
commands: |
|||
lagassist: |
|||
description: The main command of LagAssist, a Performance Analysis and Optimization Tool. |
@ -0,0 +1,740 @@ |
|||
# _ _ _ |
|||
# | | /\ (_) | | |
|||
# | | __ _ __ _ / \ ___ ___ _ ___| |_ |
|||
# | | / _` |/ _` | / /\ \ / __/ __| / __| __| |
|||
# | |___| (_| | (_| |/ ____ \\__ \__ \ \__ \ |_ |
|||
# |______\__,_|\__, /_/ \_\___/___/_|___/\__| |
|||
# __/ | |
|||
# |___/ By Stefatorus |
|||
# |
|||
# This is the default configuration. I suggest using it as it is. |
|||
# If you need help configuring it, please add me on discord. |
|||
# DISCORD: Stefatorus#9382 |
|||
# |
|||
# Mobs that will be removed by the smart cleaner. |
|||
# |
|||
# TIP: This will not remove named mobs, even if they are in the list. |
|||
# This follows the vanilla rule - don't despawn named entities, which |
|||
# players are allready acustom to. |
|||
smart-cleaner: |
|||
# Do you want the system to be in whitelist or blacklist mode? |
|||
# TIP: Whitelist - All except these get deleted ; Blacklist is the opposite |
|||
whitelist: false |
|||
# Automatic Physics disabler will occur if tps is under this value. |
|||
# EG: If tps is under 16, lagassist will disable the physics that are |
|||
# TIP: Set to 0.0 to disable it. |
|||
maxtps-cull: 16.0 |
|||
# Automatically disable mob spawning if tps is under this value. |
|||
# EG: If tps is under 14, lagassist will disable mob spawning. |
|||
maxtps-disablespawn: 14.0 |
|||
# List of the mobs that will get removed by the smart-cleaner. |
|||
# Mob names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html |
|||
mobs: |
|||
- "ZOMBIE" |
|||
- "CREEPER" |
|||
- "SKELETON" |
|||
- "WITHER_SKELETON" |
|||
- "SQUID" |
|||
- "SPIDER" |
|||
- "SILVERFISH" |
|||
- "PIG_ZOMBIE" |
|||
- "MINECART" |
|||
- "ILLUSIONER" |
|||
- "GHAST" |
|||
- "HUSK" |
|||
- "EVOKER" |
|||
- "ENDERMAN" |
|||
- "ENDERMITE" |
|||
- "ELDER_GUARDIAN" |
|||
- "CAVE_SPIDER" |
|||
- "BAT" |
|||
- "BLAZE" |
|||
# For Creative Servers |
|||
# - ARMOR_STAND |
|||
# For Factions Servers |
|||
# - PRIMED_TNT |
|||
|
|||
|
|||
# The smart stacker system allows you to efficiently stack mobs in a chunk based on a |
|||
# cubic chunk splitting system. This algorithm is extremely light-weight compared |
|||
# to past stacking algorithms, which means more performance left for your server. |
|||
smart-stacker: |
|||
# Should we enable the smart stacker system? |
|||
enabled: false |
|||
checks: |
|||
# Run stack check when a mob spawns. |
|||
spawn-check: true |
|||
# (!) Way more efficient than spawn check, but only works on custom tailored paper forks. You can use both for |
|||
# best performance. |
|||
# DO NOT ENABLE IF YOUR CUSTOM TAILORED FORK DOESN'T SET A TIMEOUT BEFORE RETRYING TO SPAWN ANOTHER MOB. |
|||
pre-spawn-check: false |
|||
# Should we try to stack mobs when they change splits? |
|||
# Disabling it may improve performance, but it's not recommended since it disables |
|||
# stacking when moving from one chunk to another. |
|||
split-change-check: true |
|||
gameplay: |
|||
# Should players always see stacked mob tags? |
|||
# (!) Setting to false will make it so you can only see mob stacking when hovering over a mob |
|||
tag-visibility: true |
|||
# Size is required if you want stacking to work. |
|||
tag-format: "&f{type} &cx{size}" |
|||
# What entity types don't you want to be stackable. |
|||
stackable: |
|||
# - "SKELETON" |
|||
# - "ZOMBIE" |
|||
# - "BLAZE" |
|||
# - "VINDICATOR" |
|||
# - "VILLAGER" |
|||
# - "WITCH" |
|||
# - "SPIDER" |
|||
# - "EVOKER" |
|||
technical: |
|||
# The amount of vertical splits per chunk (Must divide 256). A lower amount makes the stacking area go down and thus |
|||
# improve compatibility with farms. |
|||
# (!) Setting it under 4 is not recommended. 8, 16 recommended. |
|||
splits: 8 |
|||
# Should we remove all stacked mobs when the plugin is disabled? (DISABLED FEATURE) |
|||
# (!) Highly suggested to be left on true, since it can help a lot with TPS. It |
|||
# also prevents the algorithm having to search the old mobs when the chunk issue |
|||
# empty which is a huge bonus. |
|||
# (!) If left on false, the system will do stacking on chunk enable. |
|||
# shutdown-clean: false |
|||
# Should we amplify drops to get the approximate value of what those mobs would drop |
|||
# if they were to be killed one by one? |
|||
drops-fix: true |
|||
# What's the highest amount a stack can get to? Since there's a limit of 1 stack per |
|||
# split, it's useful to keep this higher. |
|||
max-stack: 500 |
|||
# This section deals with custom handling for damage for stacked mobs. |
|||
damage: |
|||
# What damage causes should be multiplied by the stack count. |
|||
# (!) This helps with farms. For example, multiplying fall damage fixes |
|||
# drop farms. |
|||
multiply: |
|||
- "CRAMMING" |
|||
- "FALL" |
|||
- "DROWNING" |
|||
- "CONTACT" |
|||
- "VOID" |
|||
- "FIRE_TICK" |
|||
- "DRYOUT" |
|||
# Entity Comparison is used to prevent 2 similar entities from being stacked together. |
|||
# Extremely useful when you want to retain vanilla-like gameplay. |
|||
comparison: |
|||
sheep: true |
|||
pig: true |
|||
slime: true |
|||
villager: false |
|||
tameable: true |
|||
horse: true |
|||
# Checks for the age of the mob approximatively |
|||
ageable: false |
|||
|
|||
|
|||
# This is a simple mob modifier. It changes how some mobs behave to improve the server |
|||
# performance. |
|||
mob-manager: |
|||
# Disable armorstand gravity. This might help with creative servers which have a lot of armorstands. |
|||
no-armorstand-gravity: false |
|||
# Disable slime splitting, approximating the drops and health of a vanilla confrontation. This is very |
|||
# useful for larger than vanilla slimes. |
|||
# NOTE: This also helps for vanilla slimes, but shouldn't (in my opinion) be used unless there is lag from |
|||
# NOTE: slimes. |
|||
simple-slime: false |
|||
|
|||
# Micro features represent simple yet effective ways to reduce lag. It generally includes simple to implement |
|||
# features that would otherwise not need their own section. |
|||
microfeatures: |
|||
# Optimize farms by automatically destroying crops that are near a piston facing them. |
|||
# Helps reduce the need of redstone for these farms. Really useful on 1.8.8 factions servers. |
|||
optimize-growable-farms: |
|||
enable: false |
|||
blocks: |
|||
- "PUMPKIN" |
|||
# Two versions (flattening and pre) |
|||
- "MELON_BLOCK" |
|||
- "MELON" |
|||
|
|||
|
|||
# Laggy Chunk detection. You can fiddle around and find the best settings for your |
|||
# server. |
|||
# |
|||
# TIP: Find what kind of tiles or entities lag your server and set them a proper lag score |
|||
# here. The default values should be fine, but finding the best settings for yourself is allways |
|||
# the best way. |
|||
chunkanalyse: |
|||
# Teleport command that will be issued when you click the text. |
|||
# PLACEHOLDERS: {x}, {y}, {z}, {chunkx}, {chunkz} {world} |
|||
# |
|||
# TIP: Set it to a command that you like. This can be used to automatically clear lag in chunks, unload it, etc. |
|||
tp-cmd: "lagassist tpchunk {world} {chunkx} {chunkz}" |
|||
# Score at wich the server will consider the chunk laggy and make it appear in the list. You should fiddle around with it so it only shows |
|||
# the chunks that you want it to find. |
|||
# |
|||
# TIP: The amount of chunks /lagassist chunkanalyse will show. |
|||
# (It will always show the top (amount value) laggiest chunks.) |
|||
ammount: 10 |
|||
# Entity & Material names for laggy values. |
|||
# |
|||
# materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html |
|||
# entities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html |
|||
# tile entities: https://minecraft.gamepedia.com/Block_entity |
|||
# |
|||
# TIP: Only detects Tile entities & entities. Normal blocks aren't ticked. This means that it would lag if i were to check the normal blocks. |
|||
# At the same time, normal blocks don't lag the server. |
|||
values: |
|||
# ------------- |
|||
# TILE ENTITIES |
|||
# ------------- |
|||
chest: 1 |
|||
trapped_chest: 2 |
|||
burning_furnace: 3 |
|||
sign: 1 |
|||
# Beacons don't really lag the server, but they usually appear in laggy chunks due to them being placed near grinders & automatic farms. |
|||
# High score due to their rarity. |
|||
beacon: 35 |
|||
hopper: 6 |
|||
note_block: 4 |
|||
piston_extension: 5 |
|||
dispenser: 10 |
|||
# Mob spawners really lag the server. I suggest setting a high score related to them. |
|||
mob_spawner: 60 |
|||
# -------------- |
|||
# NORMAL ENTITIES |
|||
# -------------- |
|||
# Players themselves. They have a decent score due to them being a lag cause (they create farms, afk at them, etc) |
|||
player: 15 |
|||
# Normal mobs that are found in a chunk. Set the value to a moderate one. They don't lag the server so much. |
|||
# Creeper score slightly higher due to the explosion that could lag the server a bit. |
|||
zombie: 2 |
|||
spider: 2 |
|||
skeleton: 2 |
|||
creeper: 3 |
|||
# Passive mobs. Might signal some custom spawner farms. They are pretty optimised in AdvancedSpigotTweaks though. |
|||
cow: 1 |
|||
pig: 1 |
|||
# Thrown items. Don't pose a huge issue due to them being optimised by AdvancedSpigotTweaks. The endereye (ender_signal) might |
|||
# mean there is a end portal nearby, that might mean more activity (and thus, lag). Egg can spawn mobs and such has a higher score. |
|||
ender_signal: 5 |
|||
egg: 3 |
|||
fishing_hook: 2 |
|||
ender_pearl: 2 |
|||
snowball: 2 |
|||
arrow: 1 |
|||
# Static entities might lag the server, but it all depends. They usually signal a big player city, and such is related to lag. |
|||
painting: 2 |
|||
item_frame: 3 |
|||
armor_stand: 4 |
|||
# Stacked items & XP do not lag the server as much. If you use AdvancedSpigotTweaks, keep that in mind. |
|||
# Fireworks might lag the server, especially if they have big explosions. |
|||
dropped_item: 2 |
|||
experience_orb: 3 |
|||
firework: 8 |
|||
# Bosses have complex abilities that might lag your server. The ability entities can also offer additional proof the |
|||
# bosses are actively fighting. |
|||
ender_dragon: 85 |
|||
ender_crystal: 10 |
|||
wither: 55 |
|||
wither_skull: 20 |
|||
# Tnt is a severe lag issue. I recommend setting primed tnt (activated tnt) to a higher score. Remember that a tnt by |
|||
# itself doesn't lag as much, but they are used in mass numbers in cannons, etc. |
|||
# Minecart-TNTS are evem bigger of an issue due to their moving mechanics. |
|||
primed_tnt: 7 |
|||
minecart_tnt: 15 |
|||
# Highly active entities. Includes entities that do many checks, and are used for mechanics. |
|||
minecart_hopper: 20 |
|||
minecart_mob_spawner: 80 |
|||
endermite: 5 |
|||
|
|||
|
|||
# Chunk-Manager System. |
|||
chunk-manager: |
|||
# Should we enable the chunk-manager? It can highly help with memory issues if you have too many loaded chunks. |
|||
# NOTE: You need to have the max view distance set in your server.properties file. |
|||
# |
|||
# (!) This feature will only work on PaperSpigot servers. |
|||
enabled: false |
|||
# How many chunks should all players load at the same time. |
|||
# TIP: The view distance is calculated using this formula: |
|||
# SQRT(MAX-CHUNKS / PLAYERS / 4). |
|||
# EG: If the max chunks are at 6500, and you have 100 players online |
|||
# your view distance would be at 4. |
|||
# (!) In order for this to work, please set your view distance in |
|||
# both server.properties & spigot.yml to the minimum view distance you |
|||
# want to set. |
|||
max-chunks: 5000 |
|||
# (!) Try making it larger progressively. Sometimes it's safe to limit it |
|||
# at a smaller view distance. |
|||
max-view: 12 |
|||
|
|||
#LagMeasures Config |
|||
lag-measures: |
|||
# Lag measures automatically runs anti-lag actions if the server has |
|||
# under a set amount of TPS. To configure the tps values, look for |
|||
# the maxtps setting in all lagassist systems. |
|||
# |
|||
# Announce the lag cleaning in the console and chat. |
|||
announce: |
|||
# Show players that the lag-cleaning has occured. |
|||
enabled: false |
|||
# Should we show the staff a different, more exact message of lag-measures? |
|||
# Permission node: lagassist.notify |
|||
staffmsg: true |
|||
message: "&c&lLag&f&lAssist &e» &fRemoving server lag..." |
|||
# Set the time between the lag-cleaning cycles. |
|||
# I suggest keeping it on 6000 as the fact that it disables redstone |
|||
# machines might annoy some players if it is done too often. |
|||
# |
|||
# TIP: Time is measured in ticks. 1 second has a tick |
|||
# (For 10 second interval, set to 200) |
|||
timer: 6000 |
|||
|
|||
# RedstoneCuller Tweaks |
|||
redstone-culler: |
|||
# Chance from 1 to 100 for the redstone to break. If you don't think |
|||
# redstone could lag your server, disable it. |
|||
# |
|||
# The breaker system griefs some redstone from Players' contraptions in |
|||
# order to prolongue the effect of the cull. If it is set to 0, it will |
|||
# be harder to get rid of redsotne lag, because players can just start |
|||
# their farms & Lag Machines back up in a matter of seconds. |
|||
# |
|||
# TIP: The chance doesn't need to be too big in order for their farms to |
|||
# break. The system triggers for all of the active redstone trails and will |
|||
# break X percent of the track. Remember that even if you have chance 2, if |
|||
# we have 100 redstone, you will still have an effect on them. |
|||
# |
|||
# (!) TO disable set chance to 0. |
|||
chance: 3 |
|||
# |
|||
# What blocks do you want to be affected by the redstone culler. This allows you |
|||
# to prevent pressure plates or other valuable blocks that don't necessarily cause |
|||
# lag to be protected from the culler. |
|||
affected-materials: |
|||
- "REDSTONE" |
|||
- "REDSTONE_WIRE" |
|||
- "REDSTONE_COMPARATOR" |
|||
- "REDSTONE_COMPARATOR_OFF" |
|||
- "REDSTONE_COMPARATOR_ON" |
|||
- "REDSTONE_TORCH_OFF" |
|||
- "REDSTONE_TORCH_ON" |
|||
- "REDSTONE_TORCH" |
|||
- "DIODE" |
|||
# |
|||
# How many ticks should the redstone be culled if the signal changes. A too small value |
|||
# will not stop clocks, and a too large value will make destructive checks less effective. |
|||
# |
|||
# TIP: The recommmended value for destructive checks is 10-30; and 50-70 without. |
|||
ticks: 60 |
|||
# Destructive checks. Implemented to combat Observer lagmachines, which can bring |
|||
# a I7-4770k machine to it's knees quite easily. It listens for singal changes and |
|||
# removes all observers that go over a set value. |
|||
# Lag-Machine example: http://stefatorus.go.ro/img/SpigotTweaks/ObserverFix.gif |
|||
# |
|||
# (!) This should be safe, but at the same time, don't enable it without any reason. |
|||
# These lag machines are not found very often, and there is no reason to try fix them |
|||
# if everything works fine. |
|||
destructive: |
|||
# Should we enable destructive checks? |
|||
enabled: false |
|||
# How many updates should the observer do in order to remove it? I recommend the default value. |
|||
value: 16 |
|||
# |
|||
# Automatic Redstone culling will occur if tps is under this value. |
|||
# EG: If tps is under 19, lagassist will cull redstone each time the monitor runs. |
|||
# TIP: Set to 0.0 to disable it. |
|||
maxtps: 19.0 |
|||
|
|||
|
|||
|
|||
# Disable hopper crafting. Hoppers are one of the issues non-minigame server owners have to face. Enabling this |
|||
# check allows you to make hoppers more rare. This won't really affect farms, but will make them more efficient. |
|||
# |
|||
# Hoppers are easy to craft in vanilla minecraft, and this makes them to get overused (>100 HOPPERS/FARM) |
|||
hopper-check: |
|||
enabled: false |
|||
reason: "&c&lLag&f&lAssist &e» &fHopper crafting has been disabled." |
|||
# Sabotage hoppers in order to defer players from using them. This |
|||
# will break huge farms in a while, and has a bigger chance of destroying |
|||
# large hopper lines instead of single hoppers. (multyply by how many) |
|||
# |
|||
# TIP: This is is not percent, it is per10mille (X in 10000 chance). |
|||
# Don't set it too big. If you set it to 1 or 2, it will make sure |
|||
# huge afk farms will break and won't lag your server for actually |
|||
# active players, while also not annoying the less-extreme players. |
|||
# |
|||
# Disable by setting it to 0. |
|||
chance: 0 |
|||
# Make item drops go directly into hoppers. This was designed with |
|||
# factions servers in order to replace plugins like crophoppers and |
|||
# in general improve performance for many hopper drops. |
|||
chunk-hoppers: |
|||
# Should we enable chunk hoppers? They will catch all items |
|||
# that aren't dropped by players and are ine items list and |
|||
# place it in the chosen hopper. |
|||
enabled: true |
|||
# What mode do you want to use for chunk hopper additions |
|||
# FIRST - Uses first hopper that is available |
|||
# RANDOM - Get a random hopper (may help with logistic speed) |
|||
# CLOSEST - Uses hoppers in ordered by their range to the item. |
|||
mode: "RANDOM" |
|||
# How do you want chunk-hoppers to be defined? |
|||
# DEFAULT - All hoppers become chunk-hoppers. Useful for already |
|||
# established servers that haven't used them in the current |
|||
# season or wipe. |
|||
# NAME - Hoppers being named customly are chunk-hoppers. Will reduce |
|||
# the amount of hoppers that need sorted and thus will possibly |
|||
# improve performance (if they are properly advertised on the server) |
|||
define: "&eChunk &fHopper" |
|||
# The filter system allows you to give players the ability to filter what items the chunk hoppers will pick. It is really useful |
|||
# for creating simple & performance efficient filters, along with incentivizing people to use chunk hoppers. |
|||
filter: |
|||
# The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter.\ |
|||
# (!) In case you use the custom hopper filter, please make sure to set the slots larger than the amount of slots in default. |
|||
default: |
|||
- "IRON_ORE" |
|||
- "ROTTEN_FLESH" |
|||
- "BONE" |
|||
- "ARROW" |
|||
gui: |
|||
# The name that the filtering GUI should have. This can be used to customize the looks of the |
|||
# filter system. |
|||
name: "&d&lHopper Filter" |
|||
# This represents the size of the GUI that the filter represents. Tweaking these settings allows |
|||
# you to choose how complex a filter can get. |
|||
# (!) Must be a multiple of 9. |
|||
size: 18 |
|||
# Mob hoppers allow people to instanly funnel spawner mob drops to chunk hoppers. It works using the filter that is found above. |
|||
# Players will have to add a mob spawnegg to the hopper to allow it to catch the respective mob. |
|||
mob-hopper: |
|||
# (!) Note: Mob Hoppers currently only work on 1.13+ servers. |
|||
# |
|||
# This check can be used to alleviate lag during extreme lag sessions, or used temporarily. While i suggest |
|||
# keeping it on all the times, if your players don't mind having to have their grinder account for it, you can |
|||
# make it only run when the server lags. |
|||
# (!) To disable mob hoppers from working, just set max-tps to 0. |
|||
# I suggest 17 if you want it temporary, or 20 if you want it permanent. |
|||
maxtps: 0.0 |
|||
# The reasons that the mob hopper will work for. This allows you to exclude normal mob |
|||
# spawns from being funneled to the chunk hopper. |
|||
spawn-reasons: |
|||
- "SPAWNER" |
|||
- "NETHER_PORTAL" |
|||
# Multiplying the drop amount can help you fiddle with mob spawns without changing the |
|||
# amount players win from a hopper, effectively tuning performance drastically without |
|||
# negatively affecting the players. |
|||
multiplier: 1 |
|||
# Entity Materials represent the materials that will allow their respective mobs to |
|||
# get caught in mob hoppers. |
|||
filter-items: |
|||
zombie: "ROTTEN_FLESH" |
|||
creeper: "GUNPOWDER" |
|||
skeleton: "BONE" |
|||
# Automatically sell items that appear in this list before attempting to place them in the chunkhopper. |
|||
# Useful and efficient replacement for autosell chests. Requires Vault to function. |
|||
sell-hopper: |
|||
# Should we enable the sellhopper system? |
|||
# (!) To enable, please also add the "lagassist.sellhopper.PERCENTAGE" permission to the player. |
|||
# Example: lagassist.sellhopper.70 gives the player 70% of the price. |
|||
# |
|||
enabled: false |
|||
# The amount users will be paid at the end of the payout session. The payout session is used to prevent |
|||
# lag. |
|||
prices: |
|||
ROTTEN_FLESH: 10 |
|||
GUNPOWDER: 5.3 |
|||
BONE: 1 |
|||
|
|||
|
|||
|
|||
|
|||
# The limiter allows you to limit the amount of mobs & tiles there are on a single chunk. |
|||
# This system can be used to deny abusing spawning mobs, minecarts, etc. |
|||
# |
|||
# The soft-limit represents the limit to where mobs will be allowed to spawn in the chunk. |
|||
# The hard-limit represents the limts to where mobs will be removed when brought from other chunks (eg: Water slides or rails) |
|||
# |
|||
# This allows you to limit mobs while also allowing them to move between chunks. |
|||
limiter: |
|||
# The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, while a larger amount may mean slower |
|||
# responses |
|||
timer-time: 1200 |
|||
mobs: |
|||
# The maximum limit of mobs that can spawn per chunk. Set this to a larger number, and use |
|||
# the per-limit system to set limits for certain types of mobs. |
|||
total-limit: -1 |
|||
soft-limit: |
|||
# Dropped items are here because we don't want dropped items not to spawn. |
|||
dropped_item: 200 |
|||
entity2: -1 |
|||
#armor_stand: 20 |
|||
hard-limit: |
|||
entity1: 100 |
|||
#armor_stand: 100 |
|||
|
|||
tiles: |
|||
# The maximum limit of tile entities that can be placed per chunk. Note that there are |
|||
# very many types of tile entities, and they don't produce so much lag. This has limited |
|||
# uses for lag prevention, but may be used for other tasks. |
|||
# (!) Set to '-1' to disable it. |
|||
total-limit: -1 |
|||
per-limit: |
|||
#crafthopper: 16 |
|||
#craftchest: 128 |
|||
tileentity1: -1 |
|||
tileentity2: -1 |
|||
|
|||
|
|||
# Anti Spawner-Lag implementation for large servers with a lot of spawners. |
|||
spawner-check: |
|||
# Should we enable the spawner check? |
|||
enabled: true |
|||
# Should we break spawners with a set chance (permille)? This highly helps |
|||
# severs where spawners are very easily procured. |
|||
breaker: false |
|||
# What chance (permille) should we have. |
|||
# EG: If you set it to 5, the chance will be 5/1000 which is 1/200; |
|||
chance: 5 |
|||
# Custom spawner implementation. This should work with all spawner |
|||
# plugins, like EpicSpawners or SilkSpawners. |
|||
custom-settings: |
|||
# Delay in ticks between mob spawner spawns. |
|||
delay: 300 |
|||
# (!) 1.12 ONLY FEATURES |
|||
# How many mobs should we spawn. This can greatly lower the mob lag |
|||
# from mob-spawners. |
|||
amount: |
|||
min: 1 |
|||
max: 2 |
|||
# How spread out we should spawn the entities. I recommend keeping it lower. |
|||
spawnrange: 3 |
|||
# The maximum distance a player can be in order for the spawner to be active. |
|||
player-range: 10 |
|||
# Automatic Spawner-Check activator. This will have no effect if the check is |
|||
# disabled. |
|||
# EG: If tps is under 19, lagassist will start modifying how the spawners work. |
|||
# TIP: Set to 0.0 to disable it. |
|||
maxtps: 16.0 |
|||
|
|||
# The Physics system disables laggy or ununsed game mechanics that might lag your server. The physics system can |
|||
# be set to be enabled on start or by using /lagassist. |
|||
# |
|||
# TIP: Disabling it here won't actually remove the checks when you use /lagassist. If you want some checks to |
|||
# work, please add them here. |
|||
deny-physics: |
|||
# Should we disable physics just as the server starts? |
|||
# TIP: It can be used to modify gameplay features. |
|||
# For example, you can disable decay, fire & melting for a build server. |
|||
enabled: false |
|||
# Automatic Physics disabler will occur if tps is under this value. |
|||
# EG: If tps is under 16, lagassist will disable the physics that are |
|||
# TIP: Set to 0.0 to disable it. |
|||
maxtps: 17.0 |
|||
# What should we disable? Please make sure this fits your game perfectly. If you have a cannoning server, |
|||
# disabling explosions would be useless. At the same time, you shouldn't enable them for a survival server. |
|||
systems: |
|||
physics: false |
|||
explosions: true |
|||
grassspread: true |
|||
melting: true |
|||
pistons: true |
|||
fire: true |
|||
liquidspread: true |
|||
decay: true |
|||
redstone: true |
|||
# Had reports of noteblock & observer machines to lag the server significantly |
|||
noteblock: true |
|||
|
|||
|
|||
|
|||
benchmark: |
|||
# Benchmarking can be used to approximate the max players your server will be able |
|||
# to sustain. |
|||
# |
|||
# TIP: If you want more accurate results (and don't mind waiting longer), change the |
|||
# ftp link under here. |
|||
# Placeholders: %RND% - Generate random name (useful for upload testing). |
|||
# |
|||
# (!) The size for upload is in bytes. A MB = 1.000.000 bytes. Default is 50MB |
|||
download: |
|||
link: "ftp://speedtest.tele2.net/50MB.zip" |
|||
upload: |
|||
link: "ftp://speedtest.tele2.net/upload/%RND%.bin" |
|||
size: 50000000 |
|||
|
|||
|
|||
blacklisted-worlds: |
|||
# Worlds where this plugin will have no effect. All lag-measures will simply be disabled. |
|||
# (!) Analysis features are not disabled. (LagMonitor, LagMap) |
|||
enabled: false |
|||
list: |
|||
- blacklisted1name |
|||
- blacklisted2name |
|||
|
|||
|
|||
safety-manager: |
|||
# The safety manager tries to lower the chances of a server crash when the server |
|||
# is under extreme load or doesn't have enough resources to run. |
|||
# |
|||
# It will safely shut down the server whenever the respective settings are met. |
|||
# (!) This is an experimental feature and is still not recommended by default. |
|||
enabled: false |
|||
# Triggered when the system's space is not enough for a minecraft server. Shutting |
|||
# down the server prevents glitched chunks from forming. |
|||
no-space: |
|||
# Space for the server to start up in bytes. The default is 50 MB. |
|||
startup-space: 50000000 |
|||
# Threshold under which server will safely shutdown th server. Default is 20MB. |
|||
shutdown-space: 20000000 |
|||
# The anti-crasher module helps prevent players from crashing the server by spamming packets. |
|||
# |
|||
# It does so by limiting the amount of packets sent per second, along with their size. |
|||
anti-crasher: |
|||
# Useful against book crashers. |
|||
settings: |
|||
# When debug mode is on, you can see the serialized packets. Useful for analysing crash clients |
|||
# and solving them properly. |
|||
# (!) Only shows for packets that have a config location. |
|||
debug: false |
|||
packets: |
|||
packetplayinsetcreativeslot: |
|||
# The amount of packets recorded before the player gets dropped. |
|||
drop-threshold: 350 |
|||
# The amount of packets to 'forget' each second. |
|||
decay: 80 |
|||
# The max size of packet allowed. Useful for huge pages, etc. |
|||
size: 10000 |
|||
# Illegal values in the packet. The values are found using deserialzation. |
|||
illegals: |
|||
- "THIS IS A TEST ILLEGAL VALUE" |
|||
# Fixing custom payload spam. May cause issues with bungee if you have some strange plugins. (Check size) |
|||
packetplayincustompayload: |
|||
drop-threshold: 25 |
|||
decay: 15 |
|||
size: 15000 |
|||
illegals: [] |
|||
packetplayinuseentity: |
|||
drop-threshold: 25 |
|||
decay: 21 |
|||
size: 5500 |
|||
illegals: [] |
|||
packetplayinuseitem: |
|||
drop-threshold: 25 |
|||
decay: 21 |
|||
size: 5500 |
|||
illegals: [] |
|||
packetplayinblockdig: |
|||
drop-threshold: 25 |
|||
decay: 21 |
|||
size: 2500 |
|||
illegals: [] |
|||
packetplayinblockplace: |
|||
drop-threshold: 25 |
|||
decay: 21 |
|||
size: 22000 |
|||
illegals: [] |
|||
packetplayinwindowclick: |
|||
drop-threshold: 25 |
|||
decay: 21 |
|||
size: 19000 |
|||
illegals: [] |
|||
packetplayinchat: |
|||
drop-threshold: 30 |
|||
decay: 20 |
|||
size: 10000 |
|||
illegals: [] |
|||
|
|||
logcleaner: |
|||
# The Log-Cleaner cleans old logs from the directories that you select. You can use this feature to get rid of old |
|||
# logs. |
|||
# |
|||
# maxsize = Max size (in megabytes) that the log needs to have in order to be cleaned. |
|||
# maxage = Max time (in days) that the log needs to have in order to get removed. |
|||
# |
|||
# (!) Both of these settings are independent. If any of these conditions are met, the |
|||
# (!) file will get removed. |
|||
enabled: true |
|||
list: |
|||
- "logs/" |
|||
conditions: |
|||
maxsize: 30 |
|||
maxage: 7 |
|||
|
|||
|
|||
# (!) Highly Experimental! - May cause irreversible damage to your server. Please use with care. |
|||
super-loader: |
|||
# The super loader feature allows LagAssist and other plugins to implement so called "NMS Expansions". |
|||
# NMS Expansions allow the modification of minecraft classes during runtime. |
|||
enabled: false |
|||
|
|||
stats-bar: |
|||
# The statsbar can be accessed using /lagassist statsbar. You can configure it to better show your server |
|||
# performance, or to better resemble your server's design choices. |
|||
# PLACEHOLDERS: {TPS} {CHKS} {MEM} {ENT} |
|||
message: "&c&l⬛ &fTPS: &a{TPS} &7&m|&r &fMEM: &a{MEM}GB &7&m|&r &fCHKS: &a{CHKS} &7&m|&r &fENT: &a{ENT} &c&l⬛" |
|||
# The interval in which the tps average is created. A lower value will be more acurrate but will fluctuate a lot. |
|||
# I suggest setting it around 6-12 for it to be the most precise. |
|||
tps-interval: 10 |
|||
# How often should we refresh the statsbar? A lower value will look nicer and is more accurate, but might take more |
|||
# (yet a minuscule difference) processing power to show. |
|||
show-delay: 5 |
|||
|
|||
|
|||
# The system that creates the lagmap. |
|||
lag-map: |
|||
# Do you want us to fully reserve filled_map:0? This will allow for placing lagmaps in spawns and giving them to players. |
|||
fully-reserve: false |
|||
|
|||
|
|||
# The lagassist API provides tools for other plugins to get information from your server using |
|||
# unconventional methods such as server-icon serialization. This provides several improvements |
|||
# over plugin messaging. |
|||
# |
|||
# (!) Currently used in the EntryRise.com Monitoring tool. |
|||
api: |
|||
# Config section for server icon data. |
|||
server-icon: |
|||
# THE IPS allowed to use this api. Empty to disable |
|||
# this feature. |
|||
# (!) Star matches everything |
|||
allowed-ips: |
|||
- "1.2.3.4" |
|||
- "9.9.9.9.*" |
|||
|
|||
# This system allows you to configure the SmartUpdater Reminder. This |
|||
# system was developed to better notify users of important changes to |
|||
# the plugin and alert people using old and maybe inefficient ways of |
|||
# using the plugin. |
|||
smart-updater: |
|||
# This feature allows you to choose which updates you will get |
|||
# notified for. The default should only announce stable versions. |
|||
enabled: true |
|||
announce: |
|||
# Don't announce updates that have been flagged as unsafe due to |
|||
# major issues that have been detected. |
|||
unsafe: false |
|||
# Minimum likes received for the update post. Likes are usually |
|||
# given when a large bug has been fixed or i've added a new feature. |
|||
min-likes: 1 |
|||
# Minimum downloads to announce the update. |
|||
min-downloads: 10 |
|||
# Minimum rating. Note that unrated counts as 5 stars. |
|||
min-rating: 3.95 |
|||
settings: |
|||
# Tooltips notify you when something may be broken in the current LagAssist version along with |
|||
# information to help you to remedy the issue. |
|||
tooltips: true |
|||
# The untested system notifies you if you are using the plugin on untested versions in order |
|||
# to prevent misuse. |
|||
untested: true |
|||
|
|||
# Controls for plugins lagassist hooks into. |
|||
hooks: |
|||
# Vault is used for paying money to users. |
|||
vault: |
|||
# How much should the money be cached before being paid. A smaller value means faster payments at the expense of performance. |
|||
cache-duration: 1200 |
|||
# What message should show up to players that get paid. %amount% for paid amount. |
|||
message: "&c&lLag&f&lAssist &e» &fYou were paid %amount% in the paywave." |
|||
# This allows the system to update the config if the plugin is updated. |
|||
version: 29 |
@ -0,0 +1,199 @@ |
|||
package cx.sfy.LagAssist; |
|||
|
|||
import java.io.File; |
|||
import java.io.IOException; |
|||
import java.util.ArrayList; |
|||
import java.util.HashSet; |
|||
import java.util.List; |
|||
import java.util.Set; |
|||
import java.util.UUID; |
|||
|
|||
import org.bukkit.Bukkit; |
|||
import org.bukkit.Location; |
|||
import org.bukkit.Material; |
|||
import org.bukkit.OfflinePlayer; |
|||
import org.bukkit.block.Hopper; |
|||
import org.bukkit.configuration.file.FileConfiguration; |
|||
import org.bukkit.configuration.file.YamlConfiguration; |
|||
import org.bukkit.entity.Player; |
|||
import org.bukkit.map.MapView; |
|||
|
|||
import cx.sfy.LagAssist.hoppers.SellHoppers; |
|||
import cx.sfy.LagAssist.packets.Reflection; |
|||
import cx.sfy.LagAssist.utils.WorldMgr; |
|||
|
|||
public class Data { |
|||
|
|||
private static File dataf = new File(Main.p.getDataFolder(), "data.yml"); |
|||
private static FileConfiguration data = new YamlConfiguration(); |
|||
|
|||
public static void Enabler() { |
|||
|
|||
try { |
|||
if (!dataf.exists()) { |
|||
dataf.createNewFile(); |
|||
} |
|||
|
|||
data.load(dataf); |
|||
} catch (Exception e) { |
|||
e.printStackTrace(); |
|||
|
|||
} |
|||
|
|||
if (!data.contains("version")) { |
|||
|
|||
|
|||
if (data.contains("hoppers")) { |
|||
for (String rawh : data.getConfigurationSection("hoppers").getKeys(false)) { |
|||
String loc = "hoppers." + rawh; |
|||
|
|||
List<String> values = data.getStringList(loc); |
|||
data.set(loc, null); |
|||
data.set(loc + ".materials", values); |
|||
} |
|||
} |
|||
|
|||
data.set("version", 1); |
|||
|
|||
saveData(); |
|||
|
|||
} |
|||
|
|||
} |
|||
|
|||
private static void saveData() { |
|||
//
|
|||
// if (System.currentTimeMillis() - last < 1000) {
|
|||
// return;
|
|||
// }
|
|||
//
|
|||
//
|
|||
// Bukkit.getScheduler().runTaskAsynchronously(Main.p, () -> {
|
|||
try { |
|||
data.save(dataf); |
|||
} catch (IOException e) { |
|||
e.printStackTrace(); |
|||
} |
|||
// });
|
|||
} |
|||
|
|||
private static short genMapId() { |
|||
MapView newe = Bukkit.createMap(Bukkit.getWorlds().get(0)); |
|||
short mapid = (short) Reflection.getId(newe); |
|||
data.set("data.mapid", mapid); |
|||
saveData(); |
|||
return mapid; |
|||
} |
|||
|
|||
public static short getMapId() { |
|||
if (data.contains("data.mapid")) { |
|||
int mapid = data.getInt("data.mapid"); |
|||
// if (Reflection.getMapView(mapid) == null) {
|
|||
// return genMapId();
|
|||
// } else {
|
|||
// return mapid;
|
|||
// }
|
|||
return (short) mapid; |
|||
} else { |
|||
return genMapId(); |
|||
} |
|||
|
|||
} |
|||
|
|||
public static void deleteHopper(Hopper h) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(h.getLocation()); |
|||
|
|||
data.set(cloc, null); |
|||
saveData(); |
|||
} |
|||
|
|||
public static boolean isSellHopper(Location loc) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(loc); |
|||
|
|||
return data.getBoolean(cloc + ".sellhopper", false); |
|||
} |
|||
|
|||
public static boolean toggleSellHopper(Player p, Location loc) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(loc); |
|||
|
|||
String owner = data.getString(cloc + ".owner", "NONE"); |
|||
|
|||
if (!(p.getUniqueId().toString().equals(owner) || p.hasPermission("lagassist.hopper.bypass"))) { |
|||
p.sendMessage(Main.PREFIX + "You can't toggle selling for a hopper not owned by you"); |
|||
return false; |
|||
} |
|||
|
|||
String percentage = "§e" + SellHoppers.getMultiplierPercentage(Bukkit.getOfflinePlayer(p.getUniqueId())) + "%"; |
|||
|
|||
if (isSellHopper(loc)) { |
|||
data.set(cloc + ".sellhopper", false); |
|||
p.sendMessage(Main.PREFIX + "This sellhopper has been §cdisabled§f at " + percentage + "§f."); |
|||
saveData(); |
|||
return true; |
|||
} else { |
|||
data.set(cloc + ".sellhopper", true); |
|||
p.sendMessage(Main.PREFIX + "This sellhopper has been §aenabled§f at " + percentage + "§f."); |
|||
saveData(); |
|||
return true; |
|||
} |
|||
} |
|||
|
|||
public static OfflinePlayer getOwningPlayer(Location loc) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(loc); |
|||
|
|||
if (data.contains(cloc + ".owner")) { |
|||
return Bukkit.getOfflinePlayer(UUID.fromString(data.getString(cloc + ".owner"))); |
|||
} |
|||
|
|||
return null; |
|||
} |
|||
|
|||
public static void setOwningPlayer(Location loc, OfflinePlayer owner) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(loc); |
|||
|
|||
data.set(cloc + ".owner", owner.getUniqueId().toString()); |
|||
saveData(); |
|||
} |
|||
|
|||
public static Set<Material> getFilterWhitelist(Location loc) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(loc); |
|||
|
|||
List<String> found = null; |
|||
|
|||
if (data.contains(cloc + ".materials")) { |
|||
found = data.getStringList(cloc + ".materials"); |
|||
} |
|||
|
|||
Set<Material> allowed = new HashSet<Material>(); |
|||
|
|||
if (found == null) { |
|||
return allowed; |
|||
} |
|||
|
|||
for (String stg : found) { |
|||
allowed.add(Material.getMaterial(stg)); |
|||
} |
|||
|
|||
return allowed; |
|||
} |
|||
|
|||
public static void saveFilterWhitelist(Location loc, Set<Material> mats) { |
|||
String cloc = "hoppers." + WorldMgr.serializeLocation(loc) + ".materials"; |
|||
|
|||
if (mats == null) { |
|||
data.set(cloc, null); |
|||
saveData(); |
|||
return; |
|||
} |
|||
|
|||
List<String> allowed = new ArrayList<String>(); |
|||
|
|||
for (Material mat : mats) { |
|||
allowed.add(mat.name()); |
|||
} |
|||
|
|||
data.set(cloc, allowed); |
|||
saveData(); |
|||
|
|||
} |
|||
} |
@ -0,0 +1,36 @@ |
|||
package cx.sfy.LagAssist; |
|||
|
|||
public class ExactTPS implements Runnable { |
|||
public static int TICK_COUNT = 0; |
|||
public static long[] TICKS = new long[600]; |
|||
public static long LAST_TICK = 0L; |
|||
|
|||
public static double getTPS() { |
|||
return getTPS(100); |
|||
} |
|||
|
|||
public static double getTPS(int ticks) { |
|||
if (TICK_COUNT - 1 < ticks) { |
|||
return 20.0D; |
|||
} |
|||
int target = (TICK_COUNT - 1 - ticks) % TICKS.length; |
|||
long elapsed = System.currentTimeMillis() - TICKS[target]; |
|||
|
|||
return ticks / (elapsed / 1000.0D); |
|||
} |
|||
|
|||
public static long getElapsed(int tickID) { |
|||
if (TICK_COUNT - tickID >= TICKS.length) { |
|||
} |
|||
|
|||
long time = TICKS[(tickID % TICKS.length)]; |
|||
return System.currentTimeMillis() - time; |
|||
} |
|||
|
|||
@Override |
|||
public void run() { |
|||
TICKS[(TICK_COUNT % TICKS.length)] = System.currentTimeMillis(); |
|||
|
|||
TICK_COUNT += 1; |
|||
} |
|||
} |
@ -0,0 +1,148 @@ |
|||
package cx.sfy.LagAssist; |
|||
|
|||
import java.io.File; |
|||
|
|||
import org.bukkit.Bukkit; |
|||
import org.bukkit.command.CommandSender; |
|||
import org.bukkit.configuration.file.FileConfiguration; |
|||
import org.bukkit.configuration.file.YamlConfiguration; |
|||
import org.bukkit.entity.Player; |
|||
import org.bukkit.event.Listener; |
|||
import org.bukkit.plugin.java.JavaPlugin; |
|||
|
|||
import cx.sfy.LagAssist.api.APIManager; |
|||
import cx.sfy.LagAssist.chunks.ChkAnalyse; |
|||
import cx.sfy.LagAssist.chunks.ChkLimiter; |
|||
import cx.sfy.LagAssist.chunks.DynViewer; |
|||
import cx.sfy.LagAssist.client.ClientMain; |
|||
import cx.sfy.LagAssist.cmd.CommandListener; |
|||
import cx.sfy.LagAssist.cmd.CommandTabListener; |
|||
import cx.sfy.LagAssist.cmd.StatsAnalyse; |
|||
import cx.sfy.LagAssist.economy.EconomyManager; |
|||
import cx.sfy.LagAssist.gui.DataGUI; |
|||
import cx.sfy.LagAssist.hoppers.HopperManager; |
|||
import cx.sfy.LagAssist.logpurger.PurgerMain; |
|||
import cx.sfy.LagAssist.metrics.MetricsManager; |
|||
import cx.sfy.LagAssist.microfeatures.MicroManager; |
|||
import cx.sfy.LagAssist.mobs.SmartMob; |
|||
import cx.sfy.LagAssist.mobs.SpawnerMgr; |
|||
import cx.sfy.LagAssist.packets.PacketInjector; |
|||
import cx.sfy.LagAssist.packets.PacketMain; |
|||
import cx.sfy.LagAssist.packets.Reflection; |
|||
import cx.sfy.LagAssist.safety.SafetyManager; |
|||
import cx.sfy.LagAssist.stacker.StackManager; |
|||
import cx.sfy.LagAssist.updater.SmartUpdater; |
|||
import cx.sfy.LagAssist.utils.Others; |
|||
import cx.sfy.LagAssist.utils.VersionMgr; |
|||
import cx.sfy.LagAssist.utils.WorldMgr; |
|||
|
|||
public class Main extends JavaPlugin implements Listener { |
|||
|
|||
public static String USER = "%%__USER__%%"; |
|||
|
|||
public static final String PREFIX = "§c§lLag§f§lAssist §e» §f"; |
|||
|
|||
public static JavaPlugin p; |
|||
public static boolean paper = false; |
|||
|
|||
// Debug mode means people will get verbose info.
|
|||
public static int debug = 0; |
|||
|
|||
private static File file; |
|||
public static FileConfiguration config = new YamlConfiguration(); |
|||
|
|||
@Override |
|||
public void onEnable() { |
|||
p = this; |
|||
|
|||
file = new File(getDataFolder(), "server.yml"); |
|||
config = Others.getConfig(file, 29); |
|||
|
|||
paper = VersionMgr.isPaper(); |
|||
|
|||
// Start Smart updater to check for updates.
|
|||
SmartUpdater.Enabler(); |
|||
|
|||
Bukkit.getLogger().info(Main.PREFIX + "Enabling Systems:"); |
|||
EnableClasses(false); |
|||
|
|||
getServer().getPluginManager().registerEvents(this, this); |
|||
getCommand("lagassist").setExecutor(new CommandListener()); |
|||
getCommand("lagassist").setTabCompleter(new CommandTabListener()); |
|||
} |
|||
|
|||
private static void EnableClasses(boolean reload) { |
|||
|
|||
EconomyManager.Enabler(reload); |
|||
|
|||
SafetyManager.Enabler(reload); |
|||
Reflection.Enabler(); |
|||
Data.Enabler(); |
|||
SmartMob.Enabler(reload); |
|||
MicroManager.Enabler(reload); |
|||
HopperManager.Enabler(reload); |
|||
StackManager.Enabler(reload); |
|||
Redstone.Enabler(reload); |
|||
Physics.Enabler(reload); |
|||
Monitor.Enabler(reload); |
|||
MonTools.Enabler(reload); |
|||
WorldMgr.Enabler(); |
|||
ChkAnalyse.Enabler(); |
|||
ChkLimiter.Enabler(reload); |
|||
StatsAnalyse.Enabler(reload); |
|||
PurgerMain.Enabler(); |
|||
|
|||
SpawnerMgr.Enabler(reload); |
|||
DynViewer.Enabler(reload); |
|||
ClientMain.Enabler(); |
|||
DataGUI.Enabler(reload); |
|||
|
|||
MetricsManager.Enabler(reload); |
|||
|
|||
PacketMain.Enabler(reload); |
|||
|
|||
// API ICON
|
|||
APIManager.Enabler(reload); |
|||
} |
|||
|
|||
public static void ReloadPlugin(CommandSender s) { |
|||
config = Others.getConfig(file, 29); |
|||
|
|||
Bukkit.getLogger().info(Main.PREFIX + "Reloading Systems:"); |
|||
EnableClasses(true); |
|||
|
|||
s.sendMessage(Main.PREFIX + "Reloaded the config successfully."); |
|||
} |
|||
|
|||
@Override |
|||
public void onDisable() { |
|||
if (PacketMain.isPacketEnabled()) { |
|||
PacketInjector.Disabler(); |
|||
} |
|||
StackManager.Disabler(); |
|||
} |
|||
|
|||
public static void sendDebug(String msg, int mindebug) { |
|||
if (mindebug > debug) { |
|||
return; |
|||
} |
|||
|
|||
for (Player p : Bukkit.getOnlinePlayers()) { |
|||
if (!p.hasPermission("lagassist.debug")) { |
|||
continue; |
|||
} |
|||
|
|||
p.sendMessage(msg + "(MINDEBUG: " + mindebug + ")"); |
|||
} |
|||
|
|||
if (debug == 2) { |
|||
try { |
|||
throw new Exception(msg); |
|||
} catch (Exception e) { |
|||
e.printStackTrace(); |
|||
} |
|||
return; |
|||
} |
|||
} |