|  |  | @ -347,7 +347,7 @@ redstone-culler: | 
			
		
	
		
			
				
					|  |  |  |   #      we have 100 redstone, you will still have an effect on them. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # (!) TO disable set chance to 0. | 
			
		
	
		
			
				
					|  |  |  |   chance: 3 | 
			
		
	
		
			
				
					|  |  |  |   chance: 0 | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # What blocks do you want to be affected by the redstone culler. This allows you | 
			
		
	
		
			
				
					|  |  |  |   # to prevent pressure plates or other valuable blocks that don't necessarily cause | 
			
		
	
	
		
			
				
					|  |  | @ -363,7 +363,7 @@ redstone-culler: | 
			
		
	
		
			
				
					|  |  |  |   - "REDSTONE_TORCH" | 
			
		
	
		
			
				
					|  |  |  |   - "DIODE" | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # How many ticks should the redstone be culled if the signal changes. A too small value | 
			
		
	
		
			
				
					|  |  |  |   # After how many ticks should the redstone be checked if the signal changes? A too small value | 
			
		
	
		
			
				
					|  |  |  |   # will not stop clocks, and a too large value will make destructive checks less effective. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # TIP: The recommmended value for destructive checks is 10-30; and 50-70 without. | 
			
		
	
	
		
			
				
					|  |  | @ -385,7 +385,7 @@ redstone-culler: | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Redstone culling will occur if TPS is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 19, LagAssist will cull redstone each time the monitor runs. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 19.0 | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 0.0 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # Disable hopper crafting. Hoppers are one of the issues non-minigame server owners have to face. Enabling this | 
			
		
	
	
		
			
				
					|  |  | @ -428,9 +428,9 @@ hopper-check: | 
			
		
	
		
			
				
					|  |  |  |     #           improve performance (if they are properly advertised on the server) | 
			
		
	
		
			
				
					|  |  |  |     define: "&eChunk &fHopper" | 
			
		
	
		
			
				
					|  |  |  |     # The filter system allows you to give players the ability to filter what items the chunk hoppers will pick. It is really useful | 
			
		
	
		
			
				
					|  |  |  |     # for creating simple & performance efficient filters, along with incentivizing people to use chunk hoppers. | 
			
		
	
		
			
				
					|  |  |  |     # for creating simple & performance efficient filters, along with incentivising people to use chunk hoppers. | 
			
		
	
		
			
				
					|  |  |  |     filter: | 
			
		
	
		
			
				
					|  |  |  |       # The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter.\ | 
			
		
	
		
			
				
					|  |  |  |       # The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter. | 
			
		
	
		
			
				
					|  |  |  |       # (!) In case you use the custom hopper filter, please make sure to set the slots larger than the amount of slots in default. | 
			
		
	
		
			
				
					|  |  |  |       default: | 
			
		
	
		
			
				
					|  |  |  |       - "IRON_ORE" | 
			
		
	
	
		
			
				
					|  |  | @ -495,8 +495,8 @@ hopper-check: | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
		
			
				
					|  |  |  | # This allows you to limit mobs while also allowing them to move between chunks. | 
			
		
	
		
			
				
					|  |  |  | limiter: | 
			
		
	
		
			
				
					|  |  |  |   # The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, while a larger amount may mean slower | 
			
		
	
		
			
				
					|  |  |  |   # responses | 
			
		
	
		
			
				
					|  |  |  |   # The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, | 
			
		
	
		
			
				
					|  |  |  |   # while a larger amount may mean a longer time between checks | 
			
		
	
		
			
				
					|  |  |  |   timer-time: 1200 | 
			
		
	
		
			
				
					|  |  |  |   # Should the limiter ignore named mobs? | 
			
		
	
		
			
				
					|  |  |  |   ignore-named-mobs: false | 
			
		
	
	
		
			
				
					|  |  | @ -549,10 +549,10 @@ spawner-check: | 
			
		
	
		
			
				
					|  |  |  |     # How spread out we should spawn the entities. We recommend keeping it lower. | 
			
		
	
		
			
				
					|  |  |  |     spawnrange: 3 | 
			
		
	
		
			
				
					|  |  |  |     # The maximum distance a player can be in order for the spawner to be active. | 
			
		
	
		
			
				
					|  |  |  |     player-range: 10 | 
			
		
	
		
			
				
					|  |  |  |     player-range: 12 | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Spawner-Check activator. This will have no effect if the check is | 
			
		
	
		
			
				
					|  |  |  |   # disabled. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 19, LagAssist will start modifying how the spawners work. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 16, LagAssist will start modifying how the spawners work. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 16.0 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  | @ -567,7 +567,7 @@ deny-physics: | 
			
		
	
		
			
				
					|  |  |  |   # For example, you can disable decay, fire & melting for a build server. | 
			
		
	
		
			
				
					|  |  |  |   enabled: false | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Physics disabler will occur if TPS is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 16, LagAssist will disable the physics that are | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 17, LagAssist will disable Physics | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 17.0 | 
			
		
	
		
			
				
					|  |  |  |   # What should we disable? Please make sure this fits your game perfectly. If you have a cannoning server, | 
			
		
	
	
		
			
				
					|  |  | @ -609,7 +609,6 @@ blacklisted-worlds: | 
			
		
	
		
			
				
					|  |  |  |   list: | 
			
		
	
		
			
				
					|  |  |  |   - blacklisted1name | 
			
		
	
		
			
				
					|  |  |  |   - blacklisted2name | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |    | 
			
		
	
		
			
				
					|  |  |  | safety-manager: | 
			
		
	
		
			
				
					|  |  |  | # The safety manager tries to lower the chances of a server crash when the server | 
			
		
	
	
		
			
				
					|  |  | @ -693,7 +692,7 @@ logcleaner: | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
		
			
				
					|  |  |  | # (!) Both of these settings are independent. If any of these conditions are met, the | 
			
		
	
		
			
				
					|  |  |  | # (!) file will get removed. | 
			
		
	
		
			
				
					|  |  |  |   enabled: true | 
			
		
	
		
			
				
					|  |  |  |   enabled: false | 
			
		
	
		
			
				
					|  |  |  |   list: | 
			
		
	
		
			
				
					|  |  |  |   - "logs/" | 
			
		
	
		
			
				
					|  |  |  |   conditions: | 
			
		
	
	
		
			
				
					|  |  | @ -715,7 +714,7 @@ stats-bar: | 
			
		
	
		
			
				
					|  |  |  |   message: "&c&l⬛ &fTPS: &a{TPS} &7&m|&r &fMEM: &a{MEM}GB &7&m|&r &fCHKS: &a{CHKS} &7&m|&r &fENT: &a{ENT} &c&l⬛" | 
			
		
	
		
			
				
					|  |  |  |   # The interval in which the TPS average is created. A lower value will be more acurrate but will fluctuate a lot. | 
			
		
	
		
			
				
					|  |  |  |   # We suggest setting it around 6-12 for it to be the most precise. | 
			
		
	
		
			
				
					|  |  |  |   tps-interval: 10 | 
			
		
	
		
			
				
					|  |  |  |   tps-interval: 8 | 
			
		
	
		
			
				
					|  |  |  |   # How often should we refresh the statsbar? A lower value will look nicer and is more accurate, but might take more | 
			
		
	
		
			
				
					|  |  |  |   # (yet a minuscule difference) processing power to show. | 
			
		
	
		
			
				
					|  |  |  |   show-delay: 5 | 
			
		
	
	
		
			
				
					|  |  | @ -779,5 +778,6 @@ hooks: | 
			
		
	
		
			
				
					|  |  |  |     cache-duration: 1200 | 
			
		
	
		
			
				
					|  |  |  |     # What message should show up to players that get paid. %amount% for paid amount. | 
			
		
	
		
			
				
					|  |  |  |     message: "&c&lLag&f&lAssist &e» &fYou were paid %amount% in the paywave." | 
			
		
	
		
			
				
					|  |  |  |      | 
			
		
	
		
			
				
					|  |  |  | # This allows the system to update the config if the plugin is updated. | 
			
		
	
		
			
				
					|  |  |  | version: 31 |