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@ -347,7 +347,7 @@ redstone-culler: |
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# we have 100 redstone, you will still have an effect on them. |
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# |
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# (!) TO disable set chance to 0. |
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chance: 3 |
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chance: 0 |
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# |
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# What blocks do you want to be affected by the redstone culler. This allows you |
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# to prevent pressure plates or other valuable blocks that don't necessarily cause |
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@ -363,7 +363,7 @@ redstone-culler: |
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- "REDSTONE_TORCH" |
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- "DIODE" |
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# |
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# How many ticks should the redstone be culled if the signal changes. A too small value |
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# After how many ticks should the redstone be checked if the signal changes? A too small value |
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# will not stop clocks, and a too large value will make destructive checks less effective. |
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# |
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# TIP: The recommmended value for destructive checks is 10-30; and 50-70 without. |
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@ -385,7 +385,7 @@ redstone-culler: |
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# Automatic Redstone culling will occur if TPS is under this value. |
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# EG: If TPS is under 19, LagAssist will cull redstone each time the monitor runs. |
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# TIP: Set to 0.0 to disable it. |
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maxtps: 19.0 |
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maxtps: 0.0 |
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# Disable hopper crafting. Hoppers are one of the issues non-minigame server owners have to face. Enabling this |
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@ -428,9 +428,9 @@ hopper-check: |
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# improve performance (if they are properly advertised on the server) |
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define: "&eChunk &fHopper" |
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# The filter system allows you to give players the ability to filter what items the chunk hoppers will pick. It is really useful |
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# for creating simple & performance efficient filters, along with incentivizing people to use chunk hoppers. |
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# for creating simple & performance efficient filters, along with incentivising people to use chunk hoppers. |
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filter: |
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# The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter.\ |
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# The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter. |
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# (!) In case you use the custom hopper filter, please make sure to set the slots larger than the amount of slots in default. |
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default: |
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- "IRON_ORE" |
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@ -495,8 +495,8 @@ hopper-check: |
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# |
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# This allows you to limit mobs while also allowing them to move between chunks. |
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limiter: |
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# The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, while a larger amount may mean slower |
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# responses |
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# The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, |
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# while a larger amount may mean a longer time between checks |
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timer-time: 1200 |
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# Should the limiter ignore named mobs? |
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ignore-named-mobs: false |
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@ -549,10 +549,10 @@ spawner-check: |
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# How spread out we should spawn the entities. We recommend keeping it lower. |
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spawnrange: 3 |
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# The maximum distance a player can be in order for the spawner to be active. |
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player-range: 10 |
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player-range: 12 |
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# Automatic Spawner-Check activator. This will have no effect if the check is |
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# disabled. |
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# EG: If TPS is under 19, LagAssist will start modifying how the spawners work. |
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# EG: If TPS is under 16, LagAssist will start modifying how the spawners work. |
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# TIP: Set to 0.0 to disable it. |
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maxtps: 16.0 |
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@ -567,7 +567,7 @@ deny-physics: |
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# For example, you can disable decay, fire & melting for a build server. |
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enabled: false |
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# Automatic Physics disabler will occur if TPS is under this value. |
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# EG: If TPS is under 16, LagAssist will disable the physics that are |
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# EG: If TPS is under 17, LagAssist will disable Physics |
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# TIP: Set to 0.0 to disable it. |
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maxtps: 17.0 |
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# What should we disable? Please make sure this fits your game perfectly. If you have a cannoning server, |
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@ -609,7 +609,6 @@ blacklisted-worlds: |
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list: |
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- blacklisted1name |
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- blacklisted2name |
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safety-manager: |
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# The safety manager tries to lower the chances of a server crash when the server |
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@ -693,7 +692,7 @@ logcleaner: |
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# |
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# (!) Both of these settings are independent. If any of these conditions are met, the |
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# (!) file will get removed. |
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enabled: true |
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enabled: false |
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list: |
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- "logs/" |
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conditions: |
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@ -715,7 +714,7 @@ stats-bar: |
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message: "&c&l⬛ &fTPS: &a{TPS} &7&m|&r &fMEM: &a{MEM}GB &7&m|&r &fCHKS: &a{CHKS} &7&m|&r &fENT: &a{ENT} &c&l⬛" |
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# The interval in which the TPS average is created. A lower value will be more acurrate but will fluctuate a lot. |
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# We suggest setting it around 6-12 for it to be the most precise. |
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tps-interval: 10 |
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tps-interval: 8 |
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# How often should we refresh the statsbar? A lower value will look nicer and is more accurate, but might take more |
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# (yet a minuscule difference) processing power to show. |
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show-delay: 5 |
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@ -779,5 +778,6 @@ hooks: |
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cache-duration: 1200 |
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# What message should show up to players that get paid. %amount% for paid amount. |
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message: "&c&lLag&f&lAssist &e» &fYou were paid %amount% in the paywave." |
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# This allows the system to update the config if the plugin is updated. |
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version: 31 |