package com.entryrise.afkguard.gui; import org.bukkit.entity.Player; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; public abstract class GUIItem { private ItemStack itm; private int slot; public ItemStack getItm() { return itm; } public void setItm(ItemStack itm) { this.itm = itm; } public int getSlot() { return slot; } public void setSlot(int slot) { this.slot = slot; } public GUIItem(ItemStack itm, int slot) { this.setSlot(slot); this.setItm(itm); } public void onLeftClick(Player p, Inventory inv, ItemStack hand) { } public void onRightClick(Player p, Inventory inv, ItemStack hand) { } public void onMiddleClick(Player p, Inventory inv, ItemStack hand) { } }