From 8f5506032138280ba6c82bb1a9882db09fdd3f75 Mon Sep 17 00:00:00 2001 From: elliot Date: Sat, 25 Sep 2021 00:07:46 +0200 Subject: [PATCH] Final server.yml config update --- server.yml | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/server.yml b/server.yml index b0ace91..9fc656d 100644 --- a/server.yml +++ b/server.yml @@ -347,7 +347,7 @@ redstone-culler: # we have 100 redstone, you will still have an effect on them. # # (!) TO disable set chance to 0. - chance: 3 + chance: 0 # # What blocks do you want to be affected by the redstone culler. This allows you # to prevent pressure plates or other valuable blocks that don't necessarily cause @@ -363,7 +363,7 @@ redstone-culler: - "REDSTONE_TORCH" - "DIODE" # - # How many ticks should the redstone be culled if the signal changes. A too small value + # After how many ticks should the redstone be checked if the signal changes? A too small value # will not stop clocks, and a too large value will make destructive checks less effective. # # TIP: The recommmended value for destructive checks is 10-30; and 50-70 without. @@ -385,7 +385,7 @@ redstone-culler: # Automatic Redstone culling will occur if TPS is under this value. # EG: If TPS is under 19, LagAssist will cull redstone each time the monitor runs. # TIP: Set to 0.0 to disable it. - maxtps: 19.0 + maxtps: 0.0 # Disable hopper crafting. Hoppers are one of the issues non-minigame server owners have to face. Enabling this @@ -428,9 +428,9 @@ hopper-check: # improve performance (if they are properly advertised on the server) define: "&eChunk &fHopper" # The filter system allows you to give players the ability to filter what items the chunk hoppers will pick. It is really useful - # for creating simple & performance efficient filters, along with incentivizing people to use chunk hoppers. + # for creating simple & performance efficient filters, along with incentivising people to use chunk hoppers. filter: - # The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter.\ + # The default items that chunk hoppers should pick up. This is used in case a hopper doesn't have a custom filter. # (!) In case you use the custom hopper filter, please make sure to set the slots larger than the amount of slots in default. default: - "IRON_ORE" @@ -495,8 +495,8 @@ hopper-check: # # This allows you to limit mobs while also allowing them to move between chunks. limiter: - # The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, while a larger amount may mean slower - # responses + # The amount of time between chunk cleans. Setting it to a small amount can make your server have more lag, + # while a larger amount may mean a longer time between checks timer-time: 1200 # Should the limiter ignore named mobs? ignore-named-mobs: false @@ -549,10 +549,10 @@ spawner-check: # How spread out we should spawn the entities. We recommend keeping it lower. spawnrange: 3 # The maximum distance a player can be in order for the spawner to be active. - player-range: 10 + player-range: 12 # Automatic Spawner-Check activator. This will have no effect if the check is # disabled. - # EG: If TPS is under 19, LagAssist will start modifying how the spawners work. + # EG: If TPS is under 16, LagAssist will start modifying how the spawners work. # TIP: Set to 0.0 to disable it. maxtps: 16.0 @@ -567,7 +567,7 @@ deny-physics: # For example, you can disable decay, fire & melting for a build server. enabled: false # Automatic Physics disabler will occur if TPS is under this value. - # EG: If TPS is under 16, LagAssist will disable the physics that are + # EG: If TPS is under 17, LagAssist will disable Physics # TIP: Set to 0.0 to disable it. maxtps: 17.0 # What should we disable? Please make sure this fits your game perfectly. If you have a cannoning server, @@ -609,7 +609,6 @@ blacklisted-worlds: list: - blacklisted1name - blacklisted2name - safety-manager: # The safety manager tries to lower the chances of a server crash when the server @@ -693,7 +692,7 @@ logcleaner: # # (!) Both of these settings are independent. If any of these conditions are met, the # (!) file will get removed. - enabled: true + enabled: false list: - "logs/" conditions: @@ -715,7 +714,7 @@ stats-bar: message: "&c&l⬛ &fTPS: &a{TPS} &7&m|&r &fMEM: &a{MEM}GB &7&m|&r &fCHKS: &a{CHKS} &7&m|&r &fENT: &a{ENT} &c&l⬛" # The interval in which the TPS average is created. A lower value will be more acurrate but will fluctuate a lot. # We suggest setting it around 6-12 for it to be the most precise. - tps-interval: 10 + tps-interval: 8 # How often should we refresh the statsbar? A lower value will look nicer and is more accurate, but might take more # (yet a minuscule difference) processing power to show. show-delay: 5 @@ -779,5 +778,6 @@ hooks: cache-duration: 1200 # What message should show up to players that get paid. %amount% for paid amount. message: "&c&lLag&f&lAssist &e» &fYou were paid %amount% in the paywave." + # This allows the system to update the config if the plugin is updated. version: 31 \ No newline at end of file