|  |  | @ -5,30 +5,30 @@ | 
			
		
	
		
			
				
					|  |  |  | # | |___| (_| | (_| |/ ____ \\__ \__ \ \__ \ |_  | 
			
		
	
		
			
				
					|  |  |  | # |______\__,_|\__, /_/    \_\___/___/_|___/\__| | 
			
		
	
		
			
				
					|  |  |  | #               __/ |                            | 
			
		
	
		
			
				
					|  |  |  | #              |___/     By Stefatorus        | 
			
		
	
		
			
				
					|  |  |  | #              |___/     By EntryRise        | 
			
		
	
		
			
				
					|  |  |  | #  | 
			
		
	
		
			
				
					|  |  |  | # This is the default configuration. I suggest using it as it is. | 
			
		
	
		
			
				
					|  |  |  | # If you need help configuring it, please add me on discord. | 
			
		
	
		
			
				
					|  |  |  | # DISCORD: Stefatorus#9382 | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
		
			
				
					|  |  |  | # Mobs that will be removed by the smart cleaner. | 
			
		
	
		
			
				
					|  |  |  | # This is the default configuration. We suggest using it as it is. | 
			
		
	
		
			
				
					|  |  |  | # If you need help configuring it, please visit our dedicated Discord Server. | 
			
		
	
		
			
				
					|  |  |  | # DISCORD: https://discord.gg/4aWWPcb | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # Smart cleaner removes mobs based on the below configuration... | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
		
			
				
					|  |  |  | # TIP: This will not remove named mobs, even if they are in the list. | 
			
		
	
		
			
				
					|  |  |  | # This follows the vanilla rule - don't despawn named entities, which | 
			
		
	
		
			
				
					|  |  |  | # players are allready acustom to. | 
			
		
	
		
			
				
					|  |  |  | # players are already accustomed to. | 
			
		
	
		
			
				
					|  |  |  | smart-cleaner: | 
			
		
	
		
			
				
					|  |  |  |   # Do you want the system to be in whitelist or blacklist mode? | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Whitelist - All except these get deleted ; Blacklist is the opposite | 
			
		
	
		
			
				
					|  |  |  |   whitelist: false | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Physics disabler will occur if tps is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If tps is under 16, lagassist will disable the physics that are | 
			
		
	
		
			
				
					|  |  |  |   # The plugin will begin to cull mobs if the TPS drops below the set value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 16, LagAssist will begin to cull mobs that are named below. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps-cull: 16.0 | 
			
		
	
		
			
				
					|  |  |  |   # Automatically disable mob spawning if tps is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If tps is under 14, lagassist will disable mob spawning. | 
			
		
	
		
			
				
					|  |  |  |   # Automatically disable mob spawning if TPS is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 14, LagAssist will disable mob spawning. | 
			
		
	
		
			
				
					|  |  |  |   maxtps-disablespawn: 14.0 | 
			
		
	
		
			
				
					|  |  |  |   # List of the mobs that will get removed by the smart-cleaner. | 
			
		
	
		
			
				
					|  |  |  |   # Mob names: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html | 
			
		
	
		
			
				
					|  |  |  |   # List of the mobs that will get removed (or kept) by the smart-cleaner - (depending on whitelist or blacklist) | 
			
		
	
		
			
				
					|  |  |  |   # Mob names: htttps://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html | 
			
		
	
		
			
				
					|  |  |  |   mobs: | 
			
		
	
		
			
				
					|  |  |  |   - "ZOMBIE" | 
			
		
	
		
			
				
					|  |  |  |   - "CREEPER" | 
			
		
	
	
		
			
				
					|  |  | @ -64,10 +64,8 @@ smart-stacker: | 
			
		
	
		
			
				
					|  |  |  |   checks: | 
			
		
	
		
			
				
					|  |  |  |     # Run stack check when a mob spawns. | 
			
		
	
		
			
				
					|  |  |  |     spawn-check: true | 
			
		
	
		
			
				
					|  |  |  |     # (!)  Way more efficient than spawn check, but only works on custom tailored paper forks. You can use both for | 
			
		
	
		
			
				
					|  |  |  |     #      best performance. | 
			
		
	
		
			
				
					|  |  |  |     #      DO NOT ENABLE IF YOUR CUSTOM TAILORED FORK DOESN'T SET A TIMEOUT BEFORE RETRYING TO SPAWN ANOTHER MOB. | 
			
		
	
		
			
				
					|  |  |  |     pre-spawn-check: false | 
			
		
	
		
			
				
					|  |  |  |     # (!)  Do NOT enable the BElOW setting under any circumstances (unless you have had explicit guidance from us) | 
			
		
	
		
			
				
					|  |  |  |     pre-spawn-check: false # <-- DO NOT ENABLE | 
			
		
	
		
			
				
					|  |  |  |     # Should we try to stack mobs when they change splits? | 
			
		
	
		
			
				
					|  |  |  |     # Disabling it may improve performance, but it's not recommended since it disables | 
			
		
	
		
			
				
					|  |  |  |     # stacking when moving from one chunk to another. | 
			
		
	
	
		
			
				
					|  |  | @ -76,7 +74,7 @@ smart-stacker: | 
			
		
	
		
			
				
					|  |  |  |     # Should players always see stacked mob tags? | 
			
		
	
		
			
				
					|  |  |  |     # (!) Setting to false will make it so you can only see mob stacking when hovering over a mob | 
			
		
	
		
			
				
					|  |  |  |     tag-visibility: true | 
			
		
	
		
			
				
					|  |  |  |     # Size is required if you want stacking to work. | 
			
		
	
		
			
				
					|  |  |  |     # (!) You must keep {size} or stacking will break | 
			
		
	
		
			
				
					|  |  |  |     tag-format: "&f{type} &cx{size}" | 
			
		
	
		
			
				
					|  |  |  |     # What spawn reasons should be allowed for mob stacking.  | 
			
		
	
		
			
				
					|  |  |  |     # Use ALL to allow all mobs to stack, or alternatively use any value from here: | 
			
		
	
	
		
			
				
					|  |  | @ -84,6 +82,7 @@ smart-stacker: | 
			
		
	
		
			
				
					|  |  |  |     spawn-reasons: | 
			
		
	
		
			
				
					|  |  |  |     - "ALL" | 
			
		
	
		
			
				
					|  |  |  |     # What entity types you want to be stackable. | 
			
		
	
		
			
				
					|  |  |  |     # Mob names: htttps://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html | 
			
		
	
		
			
				
					|  |  |  |     stackable: | 
			
		
	
		
			
				
					|  |  |  | #    - "SKELETON" | 
			
		
	
		
			
				
					|  |  |  | #    - "ZOMBIE" | 
			
		
	
	
		
			
				
					|  |  | @ -95,15 +94,15 @@ smart-stacker: | 
			
		
	
		
			
				
					|  |  |  | #    - "EVOKER" | 
			
		
	
		
			
				
					|  |  |  |   technical: | 
			
		
	
		
			
				
					|  |  |  |     # The amount of vertical splits per chunk (Must divide 256). A lower amount makes the stacking area go down and thus | 
			
		
	
		
			
				
					|  |  |  |     # improve compatibility with farms. | 
			
		
	
		
			
				
					|  |  |  |     # (!) Setting it under 4 is not recommended. 8, 16 recommended. | 
			
		
	
		
			
				
					|  |  |  |     # improves compatibility with farms. | 
			
		
	
		
			
				
					|  |  |  |     # (!) Setting it under 4 is not recommended. We reccomend 8 or 16. | 
			
		
	
		
			
				
					|  |  |  |     splits: 8 | 
			
		
	
		
			
				
					|  |  |  |     # Should we remove all stacked mobs when the plugin is disabled? (DISABLED FEATURE) | 
			
		
	
		
			
				
					|  |  |  |     # (!) Highly suggested to be left on true, since it can help a lot with TPS. It | 
			
		
	
		
			
				
					|  |  |  |     #     also prevents the algorithm having to search the old mobs when the chunk issue | 
			
		
	
		
			
				
					|  |  |  |     #     empty which is a huge bonus. | 
			
		
	
		
			
				
					|  |  |  |     # (!) If left on false, the system will do stacking on chunk enable. | 
			
		
	
		
			
				
					|  |  |  |     # shutdown-clean: false | 
			
		
	
		
			
				
					|  |  |  |     # shutdown-clean: false <-- DO NOT ENABLE | 
			
		
	
		
			
				
					|  |  |  |     # Should we amplify drops to get the approximate value of what those mobs would drop | 
			
		
	
		
			
				
					|  |  |  |     # if they were to be killed one by one? | 
			
		
	
		
			
				
					|  |  |  |     drops-fix: true | 
			
		
	
	
		
			
				
					|  |  | @ -115,7 +114,7 @@ smart-stacker: | 
			
		
	
		
			
				
					|  |  |  |     # popular demand, it was added as the overall stacker should STILL be better performance wise than the | 
			
		
	
		
			
				
					|  |  |  |     # alternatives, but don't set a min stack size if performance is your key concern. | 
			
		
	
		
			
				
					|  |  |  |     # | 
			
		
	
		
			
				
					|  |  |  |     # (!) To still have a good performance impact, LagAssist uses caching, which may result in the actually | 
			
		
	
		
			
				
					|  |  |  |     # (!) To still have decent performance impact, LagAssist uses caching, which may result in the actually | 
			
		
	
		
			
				
					|  |  |  |     #     mob counts that are checked to stack to slightly differ. This should not be very noticeable. | 
			
		
	
		
			
				
					|  |  |  |     # | 
			
		
	
		
			
				
					|  |  |  |     min-stack: 0 | 
			
		
	
	
		
			
				
					|  |  | @ -141,21 +140,21 @@ smart-stacker: | 
			
		
	
		
			
				
					|  |  |  |       villager: false | 
			
		
	
		
			
				
					|  |  |  |       tameable: true | 
			
		
	
		
			
				
					|  |  |  |       horse: true | 
			
		
	
		
			
				
					|  |  |  |       # Checks for the age of the mob approximatively | 
			
		
	
		
			
				
					|  |  |  |       # Checks for the approximate age of the mob | 
			
		
	
		
			
				
					|  |  |  |       ageable: false | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # This is a simple mob modifier. It changes how some mobs behave to improve the server | 
			
		
	
		
			
				
					|  |  |  | # performance.  | 
			
		
	
		
			
				
					|  |  |  | # This is a simple mob modifier. It changes how some mobs behave to improve the server performance. | 
			
		
	
		
			
				
					|  |  |  | mob-manager: | 
			
		
	
		
			
				
					|  |  |  |   # Disable armorstand gravity. This might help with creative servers which have a lot of armorstands. | 
			
		
	
		
			
				
					|  |  |  |   no-armorstand-gravity: false | 
			
		
	
		
			
				
					|  |  |  |   # Disable slime splitting, approximating the drops and health of a vanilla confrontation. This is very | 
			
		
	
		
			
				
					|  |  |  |   # useful for larger than vanilla slimes. | 
			
		
	
		
			
				
					|  |  |  |   # NOTE: This also helps for vanilla slimes, but shouldn't (in my opinion) be used unless there is lag from | 
			
		
	
		
			
				
					|  |  |  |   # NOTE: slimes. | 
			
		
	
		
			
				
					|  |  |  |   # NOTE: This also helps for vanilla slimes, but shouldn't (in my opinion) be used unless there is  | 
			
		
	
		
			
				
					|  |  |  |   #       lag from slimes. | 
			
		
	
		
			
				
					|  |  |  |   simple-slime: false | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # Micro features represent simple yet effective ways to reduce lag. It generally includes simple to implement | 
			
		
	
		
			
				
					|  |  |  | # features that would otherwise not need their own section. | 
			
		
	
		
			
				
					|  |  |  | microfeatures: | 
			
		
	
	
		
			
				
					|  |  | @ -176,7 +175,7 @@ microfeatures: | 
			
		
	
		
			
				
					|  |  |  |     blocks: | 
			
		
	
		
			
				
					|  |  |  |     - "LEVER" | 
			
		
	
		
			
				
					|  |  |  |     counter: | 
			
		
	
		
			
				
					|  |  |  |       message: "&cStop interacting with this block so fast." | 
			
		
	
		
			
				
					|  |  |  |       message: "&cStop interacting with this block so fast!" | 
			
		
	
		
			
				
					|  |  |  |       # How much to increment each interact? | 
			
		
	
		
			
				
					|  |  |  |       increment: 20 | 
			
		
	
		
			
				
					|  |  |  |       # Max value before showing the message | 
			
		
	
	
		
			
				
					|  |  | @ -195,11 +194,12 @@ microfeatures: | 
			
		
	
		
			
				
					|  |  |  |     - "CACTUS" | 
			
		
	
		
			
				
					|  |  |  |     - "SUGAR_CANE" | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # Laggy Chunk detection. You can fiddle around and find the best settings for your | 
			
		
	
		
			
				
					|  |  |  | # server. | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
		
			
				
					|  |  |  | # TIP: Find what kind of tiles or entities lag your server and set them a proper lag score | 
			
		
	
		
			
				
					|  |  |  | # here. The default values should be fine, but finding the best settings for yourself is allways | 
			
		
	
		
			
				
					|  |  |  | #      here. The default values should be fine, but finding the best settings for yourself is always | 
			
		
	
		
			
				
					|  |  |  | #      the best way. | 
			
		
	
		
			
				
					|  |  |  | chunkanalyse: | 
			
		
	
		
			
				
					|  |  |  |   # Teleport command that will be issued when you click the text. | 
			
		
	
	
		
			
				
					|  |  | @ -207,7 +207,7 @@ chunkanalyse: | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set it to a command that you like. This can be used to automatically clear lag in chunks, unload it, etc. | 
			
		
	
		
			
				
					|  |  |  |   tp-cmd: "lagassist tpchunk {world} {chunkx} {chunkz}" | 
			
		
	
		
			
				
					|  |  |  |   # Score at wich the server will consider the chunk laggy and make it appear in the list. You should fiddle around with it so it only shows | 
			
		
	
		
			
				
					|  |  |  |   # Score at which the server will consider the chunk laggy and make it appear in the list. You should fiddle around with it so it only shows | 
			
		
	
		
			
				
					|  |  |  |   # the chunks that you want it to find. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # TIP: The amount of chunks /lagassist chunkanalyse will show. | 
			
		
	
	
		
			
				
					|  |  | @ -215,11 +215,11 @@ chunkanalyse: | 
			
		
	
		
			
				
					|  |  |  |   ammount: 10 | 
			
		
	
		
			
				
					|  |  |  |   # Entity & Material names for laggy values. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html | 
			
		
	
		
			
				
					|  |  |  |   # entities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html | 
			
		
	
		
			
				
					|  |  |  |   # tile entities: https://minecraft.gamepedia.com/Block_entity | 
			
		
	
		
			
				
					|  |  |  |   # Materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html | 
			
		
	
		
			
				
					|  |  |  |   # Entities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html | 
			
		
	
		
			
				
					|  |  |  |   # Tile Entities: https://minecraft.gamepedia.com/Block_entity | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Only detects Tile entities & entities. Normal blocks aren't ticked. This means that it would lag if i were to check the normal blocks. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Only detects Tile entities & entities. Normal blocks aren't ticked. This means that it would lag if we were to check the normal blocks. | 
			
		
	
		
			
				
					|  |  |  |   #      At the same time, normal blocks don't lag the server. | 
			
		
	
		
			
				
					|  |  |  |   values: | 
			
		
	
		
			
				
					|  |  |  |     # ------------- | 
			
		
	
	
		
			
				
					|  |  | @ -236,12 +236,12 @@ chunkanalyse: | 
			
		
	
		
			
				
					|  |  |  |     note_block: 4 | 
			
		
	
		
			
				
					|  |  |  |     piston_extension: 5 | 
			
		
	
		
			
				
					|  |  |  |     dispenser: 10 | 
			
		
	
		
			
				
					|  |  |  |     # Mob spawners really lag the server. I suggest setting a high score related to them. | 
			
		
	
		
			
				
					|  |  |  |     # Mob spawners really lag the server. We suggest setting a high score for them. | 
			
		
	
		
			
				
					|  |  |  |     mob_spawner: 60 | 
			
		
	
		
			
				
					|  |  |  |     # -------------- | 
			
		
	
		
			
				
					|  |  |  |     # NORMAL ENTITIES | 
			
		
	
		
			
				
					|  |  |  |     # -------------- | 
			
		
	
		
			
				
					|  |  |  |     # Players themselves. They have a decent score due to them being a lag cause (they create farms, afk at them, etc) | 
			
		
	
		
			
				
					|  |  |  |     # Players themselves. They have a decent score due to them being a source of lag (they create farms, afk at them, etc) | 
			
		
	
		
			
				
					|  |  |  |     player: 15 | 
			
		
	
		
			
				
					|  |  |  |     # Normal mobs that are found in a chunk. Set the value to a moderate one. They don't lag the server so much. | 
			
		
	
		
			
				
					|  |  |  |     # Creeper score slightly higher due to the explosion that could lag the server a bit. | 
			
		
	
	
		
			
				
					|  |  | @ -275,9 +275,9 @@ chunkanalyse: | 
			
		
	
		
			
				
					|  |  |  |     ender_crystal: 10 | 
			
		
	
		
			
				
					|  |  |  |     wither: 55 | 
			
		
	
		
			
				
					|  |  |  |     wither_skull: 20 | 
			
		
	
		
			
				
					|  |  |  |     # Tnt is a severe lag issue. I recommend setting primed tnt (activated tnt) to a higher score. Remember that a tnt by | 
			
		
	
		
			
				
					|  |  |  |     # TNT is a severe lag issue. We recommend setting primed TNT (activated TNT) to a higher score. Remember that a TNT by | 
			
		
	
		
			
				
					|  |  |  |     # itself doesn't lag as much, but they are used in mass numbers in cannons, etc. | 
			
		
	
		
			
				
					|  |  |  |     # Minecart-TNTS are evem bigger of an issue due to their moving mechanics. | 
			
		
	
		
			
				
					|  |  |  |     # minecart_tnt are even bigger of an issue due to their moving mechanics. | 
			
		
	
		
			
				
					|  |  |  |     primed_tnt: 7 | 
			
		
	
		
			
				
					|  |  |  |     minecart_tnt: 15 | 
			
		
	
		
			
				
					|  |  |  |     # Highly active entities. Includes entities that do many checks, and are used for mechanics. | 
			
		
	
	
		
			
				
					|  |  | @ -291,9 +291,9 @@ chunk-manager: | 
			
		
	
		
			
				
					|  |  |  |   # Should we enable the chunk-manager? It can highly help with memory issues if you have too many loaded chunks. | 
			
		
	
		
			
				
					|  |  |  |   # NOTE: You need to have the max view distance set in your server.properties file. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # (!) This feature will only work on PaperSpigot servers. | 
			
		
	
		
			
				
					|  |  |  |   # (!) This feature will only work on Paper servers. | 
			
		
	
		
			
				
					|  |  |  |   enabled: false | 
			
		
	
		
			
				
					|  |  |  |   # How many chunks should all players load at the same time. | 
			
		
	
		
			
				
					|  |  |  |   # What is the maximum amount of chunks you want all players to be able to load at once. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: The view distance is calculated using this formula: | 
			
		
	
		
			
				
					|  |  |  |   #      SQRT(MAX-CHUNKS / PLAYERS / 4). | 
			
		
	
		
			
				
					|  |  |  |   # EG: If the max chunks are at 6500, and you have 100 players online | 
			
		
	
	
		
			
				
					|  |  | @ -306,11 +306,12 @@ chunk-manager: | 
			
		
	
		
			
				
					|  |  |  |   #     at a smaller view distance. | 
			
		
	
		
			
				
					|  |  |  |   max-view: 12 | 
			
		
	
		
			
				
					|  |  |  |      | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | #LagMeasures Config | 
			
		
	
		
			
				
					|  |  |  | lag-measures: | 
			
		
	
		
			
				
					|  |  |  |   # Lag measures automatically runs anti-lag actions if the server has | 
			
		
	
		
			
				
					|  |  |  |   # under a set amount of TPS. To configure the tps values, look for | 
			
		
	
		
			
				
					|  |  |  |   # the maxtps setting in all lagassist systems. | 
			
		
	
		
			
				
					|  |  |  |   # under a set amount of TPS. To configure the TPS values, look for | 
			
		
	
		
			
				
					|  |  |  |   # the max TPS setting in all LagAssist systems. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # Announce the lag cleaning in the console and chat. | 
			
		
	
		
			
				
					|  |  |  |   announce: | 
			
		
	
	
		
			
				
					|  |  | @ -321,13 +322,15 @@ lag-measures: | 
			
		
	
		
			
				
					|  |  |  |     staffmsg: true | 
			
		
	
		
			
				
					|  |  |  |     message: "&c&lLag&f&lAssist &e» &fRemoving server lag..." | 
			
		
	
		
			
				
					|  |  |  |   # Set the time between the lag-cleaning cycles. | 
			
		
	
		
			
				
					|  |  |  |   # I suggest keeping it on 6000 as the fact that it disables redstone | 
			
		
	
		
			
				
					|  |  |  |   # We suggest keeping it on 6000 as the fact that it disables redstone | 
			
		
	
		
			
				
					|  |  |  |   # machines might annoy some players if it is done too often. | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Time is measured in ticks. 1 second has a tick | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Time is measured in ticks. 1 second has 20 ticks. E.g for 60 seconds, set to 60 * 20 = 1200 | 
			
		
	
		
			
				
					|  |  |  |   # (For 10 second interval, set to 200) | 
			
		
	
		
			
				
					|  |  |  |   # Default: 6000 ticks - 3 minutes interval | 
			
		
	
		
			
				
					|  |  |  |   timer: 6000 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # RedstoneCuller Tweaks | 
			
		
	
		
			
				
					|  |  |  | redstone-culler: | 
			
		
	
		
			
				
					|  |  |  |   # Chance from 1 to 100 for the redstone to break. If you don't think | 
			
		
	
	
		
			
				
					|  |  | @ -376,16 +379,15 @@ redstone-culler: | 
			
		
	
		
			
				
					|  |  |  |   destructive: | 
			
		
	
		
			
				
					|  |  |  |     # Should we enable destructive checks? | 
			
		
	
		
			
				
					|  |  |  |     enabled: false | 
			
		
	
		
			
				
					|  |  |  |     # How many updates should the observer do in order to remove it? I recommend the default value. | 
			
		
	
		
			
				
					|  |  |  |     # How many updates should the observer do in order to remove it? We recommend the default value. | 
			
		
	
		
			
				
					|  |  |  |     value: 16 | 
			
		
	
		
			
				
					|  |  |  |   # | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Redstone culling will occur if tps is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If tps is under 19, lagassist will cull redstone each time the monitor runs. | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Redstone culling will occur if TPS is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 19, LagAssist will cull redstone each time the monitor runs. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 19.0 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  | # Disable hopper crafting. Hoppers are one of the issues non-minigame server owners have to face. Enabling this | 
			
		
	
		
			
				
					|  |  |  | # check allows you to make hoppers more rare. This won't really affect farms, but will make them more efficient. | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
	
		
			
				
					|  |  | @ -448,11 +450,11 @@ hopper-check: | 
			
		
	
		
			
				
					|  |  |  |     mob-hopper: | 
			
		
	
		
			
				
					|  |  |  |       # (!) Note: Mob Hoppers currently only work on 1.13+ servers. | 
			
		
	
		
			
				
					|  |  |  |       # | 
			
		
	
		
			
				
					|  |  |  |       # This check can be used to alleviate lag during extreme lag sessions, or used temporarily. While i suggest | 
			
		
	
		
			
				
					|  |  |  |       # This check can be used to alleviate lag during extreme lag sessions, or used temporarily. While we suggest | 
			
		
	
		
			
				
					|  |  |  |       # keeping it on all the times, if your players don't mind having to have their grinder account for it, you can | 
			
		
	
		
			
				
					|  |  |  |       # make it only run when the server lags. | 
			
		
	
		
			
				
					|  |  |  |       # (!) To disable mob hoppers from working, just set max-tps to 0. | 
			
		
	
		
			
				
					|  |  |  |       #     I suggest 17 if you want it temporary, or 20 if you want it permanent. | 
			
		
	
		
			
				
					|  |  |  |       # (!) To disable mob hoppers from working, just set maxtps to 0. | 
			
		
	
		
			
				
					|  |  |  |       #     We suggest 17 if you want it temporary, or 20 if you want it permanent. | 
			
		
	
		
			
				
					|  |  |  |       maxtps: 0.0 | 
			
		
	
		
			
				
					|  |  |  |       # The reasons that the mob hopper will work for. This allows you to exclude normal mob | 
			
		
	
		
			
				
					|  |  |  |       # spawns from being funneled to the chunk hopper. | 
			
		
	
	
		
			
				
					|  |  | @ -485,8 +487,6 @@ hopper-check: | 
			
		
	
		
			
				
					|  |  |  |         BONE: 1 | 
			
		
	
		
			
				
					|  |  |  |          | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # The limiter allows you to limit the amount of mobs & tiles there are on a single chunk. | 
			
		
	
		
			
				
					|  |  |  | # This system can be used to deny abusing spawning mobs, minecarts, etc. | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
	
		
			
				
					|  |  | @ -512,7 +512,6 @@ limiter: | 
			
		
	
		
			
				
					|  |  |  |     hard-limit: | 
			
		
	
		
			
				
					|  |  |  |       entity1: 100 | 
			
		
	
		
			
				
					|  |  |  |       #armor_stand: 100 | 
			
		
	
		
			
				
					|  |  |  |        | 
			
		
	
		
			
				
					|  |  |  |   tiles: | 
			
		
	
		
			
				
					|  |  |  |     # The maximum limit of tile entities that can be placed per chunk. Note that there are | 
			
		
	
		
			
				
					|  |  |  |     # very many types of tile entities, and they don't produce so much lag. This has limited | 
			
		
	
	
		
			
				
					|  |  | @ -547,13 +546,13 @@ spawner-check: | 
			
		
	
		
			
				
					|  |  |  |     amount: | 
			
		
	
		
			
				
					|  |  |  |       min: 1 | 
			
		
	
		
			
				
					|  |  |  |       max: 2 | 
			
		
	
		
			
				
					|  |  |  |     # How spread out we should spawn the entities. I recommend keeping it lower. | 
			
		
	
		
			
				
					|  |  |  |     # How spread out we should spawn the entities. We recommend keeping it lower. | 
			
		
	
		
			
				
					|  |  |  |     spawnrange: 3 | 
			
		
	
		
			
				
					|  |  |  |     # The maximum distance a player can be in order for the spawner to be active. | 
			
		
	
		
			
				
					|  |  |  |     player-range: 10 | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Spawner-Check activator. This will have no effect if the check is | 
			
		
	
		
			
				
					|  |  |  |   # disabled. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If tps is under 19, lagassist will start modifying how the spawners work. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 19, LagAssist will start modifying how the spawners work. | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 16.0 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  | @ -567,8 +566,8 @@ deny-physics: | 
			
		
	
		
			
				
					|  |  |  |   # TIP: It can be used to modify gameplay features. | 
			
		
	
		
			
				
					|  |  |  |   # For example, you can disable decay, fire & melting for a build server. | 
			
		
	
		
			
				
					|  |  |  |   enabled: false | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Physics disabler will occur if tps is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If tps is under 16, lagassist will disable the physics that are | 
			
		
	
		
			
				
					|  |  |  |   # Automatic Physics disabler will occur if TPS is under this value. | 
			
		
	
		
			
				
					|  |  |  |   # EG: If TPS is under 16, LagAssist will disable the physics that are | 
			
		
	
		
			
				
					|  |  |  |   # TIP: Set to 0.0 to disable it. | 
			
		
	
		
			
				
					|  |  |  |   maxtps: 17.0 | 
			
		
	
		
			
				
					|  |  |  |   # What should we disable? Please make sure this fits your game perfectly. If you have a cannoning server, | 
			
		
	
	
		
			
				
					|  |  | @ -587,7 +586,6 @@ deny-physics: | 
			
		
	
		
			
				
					|  |  |  |     noteblock: true | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |      | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | benchmark: | 
			
		
	
		
			
				
					|  |  |  | # Benchmarking can be used to approximate the max players your server will be able | 
			
		
	
		
			
				
					|  |  |  | # to sustain. | 
			
		
	
	
		
			
				
					|  |  | @ -685,6 +683,7 @@ safety-manager: | 
			
		
	
		
			
				
					|  |  |  |         size: 10000 | 
			
		
	
		
			
				
					|  |  |  |         illegals: [] | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | logcleaner: | 
			
		
	
		
			
				
					|  |  |  | # The Log-Cleaner cleans old logs from the directories that you select. You can use this feature to get rid of old | 
			
		
	
		
			
				
					|  |  |  | # logs. | 
			
		
	
	
		
			
				
					|  |  | @ -706,15 +705,16 @@ logcleaner: | 
			
		
	
		
			
				
					|  |  |  | super-loader: | 
			
		
	
		
			
				
					|  |  |  | # The super loader feature allows LagAssist and other plugins to implement so called "NMS Expansions". | 
			
		
	
		
			
				
					|  |  |  | # NMS Expansions allow the modification of minecraft classes during runtime. | 
			
		
	
		
			
				
					|  |  |  |   enabled: false | 
			
		
	
		
			
				
					|  |  |  |   enabled: false # (!) - should not be enabled unless strictly necessary | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | stats-bar: | 
			
		
	
		
			
				
					|  |  |  | # The statsbar can be accessed using /lagassist statsbar. You can configure it to better show your server | 
			
		
	
		
			
				
					|  |  |  | # performance, or to better resemble your server's design choices. | 
			
		
	
		
			
				
					|  |  |  | # PLACEHOLDERS: {TPS} {CHKS} {MEM} {ENT} | 
			
		
	
		
			
				
					|  |  |  |   message: "&c&l⬛ &fTPS: &a{TPS} &7&m|&r &fMEM: &a{MEM}GB &7&m|&r &fCHKS: &a{CHKS} &7&m|&r &fENT: &a{ENT} &c&l⬛" | 
			
		
	
		
			
				
					|  |  |  |   # The interval in which the tps average is created. A lower value will be more acurrate but will fluctuate a lot. | 
			
		
	
		
			
				
					|  |  |  |   # I suggest setting it around 6-12 for it to be the most precise. | 
			
		
	
		
			
				
					|  |  |  |   # The interval in which the TPS average is created. A lower value will be more acurrate but will fluctuate a lot. | 
			
		
	
		
			
				
					|  |  |  |   # We suggest setting it around 6-12 for it to be the most precise. | 
			
		
	
		
			
				
					|  |  |  |   tps-interval: 10 | 
			
		
	
		
			
				
					|  |  |  |   # How often should we refresh the statsbar? A lower value will look nicer and is more accurate, but might take more | 
			
		
	
		
			
				
					|  |  |  |   # (yet a minuscule difference) processing power to show. | 
			
		
	
	
		
			
				
					|  |  | @ -727,7 +727,7 @@ lag-map: | 
			
		
	
		
			
				
					|  |  |  |   fully-reserve: false | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # The lagassist API provides tools for other plugins to get information from your server using | 
			
		
	
		
			
				
					|  |  |  | # The LagAssist API provides tools for other plugins to get information from your server using | 
			
		
	
		
			
				
					|  |  |  | # unconventional methods such as server-icon serialization. This provides several improvements | 
			
		
	
		
			
				
					|  |  |  | # over plugin messaging. | 
			
		
	
		
			
				
					|  |  |  | # | 
			
		
	
	
		
			
				
					|  |  | @ -742,6 +742,7 @@ api: | 
			
		
	
		
			
				
					|  |  |  |     - "1.2.3.4" | 
			
		
	
		
			
				
					|  |  |  |     - "9.9.9.9.*" | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # This system allows you to configure the SmartUpdater Reminder. This | 
			
		
	
		
			
				
					|  |  |  | # system was developed to better notify users of important changes to | 
			
		
	
		
			
				
					|  |  |  | # the plugin and alert people using old and maybe inefficient ways of | 
			
		
	
	
		
			
				
					|  |  | @ -769,7 +770,8 @@ smart-updater: | 
			
		
	
		
			
				
					|  |  |  |     # to prevent misuse. | 
			
		
	
		
			
				
					|  |  |  |     untested: true | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # Controls for plugins lagassist hooks into. | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  | # Controls for plugins LagAssist hooks into. | 
			
		
	
		
			
				
					|  |  |  | hooks: | 
			
		
	
		
			
				
					|  |  |  |   # Vault is used for paying money to users. | 
			
		
	
		
			
				
					|  |  |  |   vault: | 
			
		
	
	
		
			
				
					|  |  | 
 |