"§fDisables all the redstone that has been triggered in 30 ticks.\n\nIt can be used to temporarily disable lag-machines\nor to even break them, if you configure it to do so.\nIt also breaks lag-machines that don't use redstone wire!",
"§fDisables all mob-spawning once it is toggled on.\n\nIt can be used when many players are online,\nand your server is not keeping up to all the mobs.",
" §c✸ §fLagAssist ChunkAnalyse §c- §eFind the laggiest chunks",
" §2✸ §fLagAssist ChunkAnalyse §2- §eFind the laggiest chunks",
"§fOutput the first X laggiest chunks, based on a score table.\n\nIt can be fully configured, from how many chunks to show to\nhow much score each entity or tile-entity has.",
" §c✸ §fLagAssist GetMap §c- §eGet a graph of server TPS",
"§fGives you a map that can help find lagspikes.\n§c(!) It exaggerates lag so it is more visible.\n§c(!) do not get alarmed.\n\n§fYou can use it along a cronometer\n§fto find how often the lagspikes happen. Then, you can\nuse your timings report to find a plugin that runs\nTasks at that interval.",
" §2✸ §fLagAssist GetMap §2- §eGet a graph of server TPS",
"§fGives you a map that can help find lagspikes.\n§2(!) It exaggerates lag so it is more visible.\n§2(!) do not get alarmed.\n\n§fYou can use it along a cronometer\n§fto find how often the lagspikes happen. Then, you can\nuse your timings report to find a plugin that runs\nTasks at that interval.",
" §c✸ §fLagAssist Benchmark §c- §eGenerates a performance report",
" §2✸ §fLagAssist Benchmark §2- §eGenerates a performance report",
"§fIt can be used to approximate how many players your server\ncan run without lagging, based on collected information.\nIt can also be used to find if hosts are overselling, and how much.",
"§fShows a simple action-bar showing data that\nis related to lag.\n\nIf you have rare lagspikes, this can help\npinpoint when they happen without having\nto stop doing something else.",
"§fDisables all the redstone that has been triggered in 30 ticks.\n\nIt can be used to temporarily disable lag-machines\nor to even break them, if you configure it to do so.\nIt also breaks lag-machines that don't use redstone wire!",
"§fDisables all mob-spawning once it is toggled on.\n\nIt can be used when many players are online,\nand your server is not keeping up to all the mobs.",
" §c✸ §fLagAssist ChunkAnalyse §c- §eFind the laggiest chunks",
" §2✸ §fLagAssist ChunkAnalyse §2- §eFind the laggiest chunks",
"§fOutput the first X laggiest chunks, based on a score table.\n\nIt can be fully configured, from how many chunks to show to\nhow much score each entity or tile-entity has.",
" §c✸ §fLagAssist GetMap §c- §eGet a graph of server TPS",
"§fGives you a map that can help find lagspikes.\n§c(!) It exaggerates lag so it is more visible.\n§c(!) do not get alarmed.\n\n§fYou can use it along a cronometer\n§fto find how often the lagspikes happen. Then, you can\nuse your timings report to find a plugin that runs\nTasks at that interval.",
" §2✸ §fLagAssist GetMap §2- §eGet a graph of server TPS",
"§fGives you a map that can help find lagspikes.\n§2(!) It exaggerates lag so it is more visible.\n§2(!) do not get alarmed.\n\n§fYou can use it along a cronometer\n§fto find how often the lagspikes happen. Then, you can\nuse your timings report to find a plugin that runs\nTasks at that interval.",
" §c✸ §fLagAssist Benchmark §c- §eGenerates a performance report",
" §2✸ §fLagAssist Benchmark §2- §eGenerates a performance report",
"§fIt can be used to approximate how many players your server\ncan run without lagging, based on collected information.\nIt can also be used to find if hosts are overselling, and how much.",
"§fShows a simple action-bar showing data that\nis related to lag.\n\nIf you have rare lagspikes, this can help\npinpoint when they happen without having\nto stop doing something else.",