Browse Source

Implement history support

master
Kaj Bjorklund 10 years ago
parent
commit
257a207e98
  1. 6
      src/position.js
  2. 28
      src/ui.js

6
src/position.js

@ -910,3 +910,9 @@ Chess.Position.prototype.unmakeMove = function() {
return move;
};
Chess.Position.prototype.getString = function () {
return this.madeMoves.map(function(move) {
return move.getString().trim();
}).join(" ");
};

28
src/ui.js

@ -145,6 +145,16 @@ Chess.UI.prototype.updatePieces = function() {
}
};
Chess.UI.prototype.makeMove = function(move) {
this.chessPosition.makeMove(move);
var state = "#" + this.chessPosition.getString().trim();
if (this.chessPosition.getTurnColor() === Chess.PieceColor.BLACK) {
window.history.pushState(null, move.getString(), state);
} else {
window.history.replaceState(null, move.getString(), state);
}
};
/**
* Adds chessboard cell hover, and chess piece dragging and dropping capabilities to the chessboard
*/
@ -213,7 +223,7 @@ Chess.UI.prototype.updateMoves = function() {
if (makeMoves.length > 0) {
// TODO: it's possible that there is more than one move (promotions). Either ask the user here or have a droplist somewhere ("promote to")
ui.chessPosition.makeMove(makeMoves[0]);
ui.makeMove(makeMoves[0]);
ui.updateChessPosition();
} else {
// Dropped to an invalid square
@ -246,7 +256,7 @@ Chess.UI.prototype.updateMoves = function() {
} else if (id === "auto") {
ui.doComputerMove();
} else {
ui.chessPosition.makeMove(moves[parseInt(id, 10)]);
ui.makeMove(moves[parseInt(id, 10)]);
ui.updateChessPosition();
}
});
@ -266,7 +276,7 @@ Chess.UI.prototype.doComputerMove = function() {
throw new Error("Move not found");
}
ui.chessPosition.makeMove(move);
ui.makeMove(move);
var from = $("#" + Chess.getAlgebraicFromIndex(move.getFrom()));
var to = $("#" + Chess.getAlgebraicFromIndex(move.getTo()));
var dx = (to.offset().left - from.offset().left);
@ -303,11 +313,23 @@ Chess.UI.prototype.updateChessPosition = function() {
}
};
Chess.UI.prototype.loadState = function() {
var moves = window.location.href.split('#');
if (moves.length > 1) {
this.chessPosition = Chess.Parser.parseMoves(moves[1]);
} else {
this.chessPosition = new Chess.Position;
}
this.updateChessPosition();
};
/**
* Creates a new chessboard and sets up the game at the standard chess initial position.
*/
function makeChessGame() {
Chess.UI.makeBoard();
var ui = new Chess.UI;
ui.loadState();
ui.updateChessPosition();
window.onpopstate = ui.loadState.bind(ui);
}

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